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  1. #71
    Player
    Deatheye's Avatar
    Join Date
    Jul 2011
    Posts
    93
    Character
    Kitamura Seiju
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Scrubbs View Post
    Mmmm ok. I'll agree that if you have more money leaving the game that isn't circulating than is coming in, then there's a problem. SE needs to balance the money coming in with the money going out if that's the case. If players could repair armor (and charge a fee if they wish), then that would be money circulating instead of money leaving. As it is though, I believe player repairs cost more than quick repairs, which have more money going out than is coming in via SE's means. I understand the problem now.
    Even if Players could easily repair other People stuff, Dark Matter would still be a Problem. Right now it's only worth to reapir your gear yourself if everything is pretty much at 0%. Reason beeing that the NPC repair costs changes depending on how much damage your gear has. I'm making the number up cause I dont know them exactly.
    Lets asume a Darkmatter Piece costs 350. A full repair for an Item from the NPC costs 500.
    If the Item is down to 0% repairing it manually saves you Money, but still costs you 350.
    If the Item is at 50% and you want to get it to full cause you don't know how often you will die in the next dungeon, the NPC only costs you 250.
    Everyway you can generate Gil or aquire Dark Matter actually breakes your gear and allready causes repair costs.
    For some reason it Looks like something is totaly off. SE sad they basically cut down everything by removing one Zero. V1 Players got one Zero removed from the gil they had. But repair did never cost 50'000 in V1.. Actually it was free cause Dark Matter droped in instances.
    You either could use that to repair yourself if you had the crafting class or you could activate a request repair function where someone else could select you and repair the Equipment you had on using your darkmater. I don't understand why the repair Prices did Change to cost so much more, why the reapir request did get removed and why Dark Matter doesn't drop anymore.

    Just knowing this changes makes it pretty obvious that repairing gear costs much more compared to V1.

    Quote Originally Posted by Spirea View Post
    I run dungeons all the time and afk in town; I have over 1 million gil. There are many ways to make gil, each person just needs to find their Niche in the economy. Of course I do agree that once someone hits 50, gil from non-player sources comes to a halt. There is a limited amount of gil in the economy and that 1 million simply means others have spent their 200~k from quests.
    Now think about what this means if someone can't buy anthing anymore from you? Cant do anything in the game anymore cause of broken gear....Cause he can't generate Gil...
    And some part of his 200k didn't go to you but just dissapeared... How are you going to get Money if noone else has anymore to buy stuff from you?

    Really People what's so hard to understand about this? O_O

    Serious I'm starting to get psychosomatic sympthoms about all this People not getting what the supposed Problem is and talking about something totally different...
    (6)
    Last edited by Deatheye; 09-09-2013 at 12:58 PM.

  2. #72
    Player
    Spirea's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Spirea Chan
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    I run dungeons all the time and afk in town; I have over 1 million gil. There are many ways to make gil, each person just needs to find their Niche in the economy. Of course I do agree that once someone hits 50, gil from non-player sources comes to a halt. There is a limited amount of gil in the economy and that 1 million simply means others have spent their 200~k from quests.
    (0)

  3. #73
    Player
    Aldyiss's Avatar
    Join Date
    Jun 2013
    Posts
    4
    Character
    Aldyiss Umbra
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Yes, but it is still silly!(@Cenric)

    Point of this thread is "fixing" or alleviating the situation. Personal wealth, "being so smart, crafting blablaba" have nothing to do with the core of the issue. Game economy can't work if there is less NEW money coming in at level 50 then the mandatory sinks keep taking it. What I'd like to ask people, why do you defend something that makes the game a lot more tedious to play? Lets look at the "tips" to save money, Don't teleport(yeah why use something SE put in to make traveling nice?), have all crafting classes at lvl 50 without huge up front investment and repair mats.

    I can understand the millionaires wanting to have all the money, but in the long you will suffer from the lack of money, who buys from you if no one else has money?

    Now with the housing and such coming soon, the need for gil will most likely only go up, why wouldn't SE fix the issue if they want everyone to have a house, a prominent feature they have worked hard for.
    (2)

  4. #74
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Inq View Post
    Aaaaand, another one, right on cue.
    They take pride on it too... I don't know what to say. :/
    (0)

  5. #75
    Player
    amnie's Avatar
    Join Date
    Jun 2013
    Posts
    463
    Character
    Ava Adore
    World
    Balmung
    Main Class
    Botanist Lv 70
    Quote Originally Posted by Scrubbs View Post
    Would it make you feel better if the NPCs of the world built bigger and better buildings for you to see then? The money is taken to a place where you cannot use it. You no longer have access to it, just like real life. There are no fees going to NPCs because the NPCs are static. If SE brings in a large amount of gil or ways to quickly amass gil then gil becomes worthless. You see things on the AH for millions of gil, which happened pretty quick in XI from what I remember. You can't compare a game economy to real life economy. Please don't talk about how economies work when you obviously have no clue.
    I replied to you comparing game economy to real life economy, smartass.
    and just so you know, if the game let PLAYERS (crafter, for example) build bigger houses I'd absolutely be for it. in fact, I think that's an awesome idea for a great in-game economy and overall community. too bad ARR is not a so-called 'sandbox' game, though.
    (0)

  6. #76
    Player
    ShadowKuraido's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Shadow Kuraido
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I give up if you really think there is just as many players repairing end game gear because of repeated dungeon grinds as there is players 1-49 grinding/zerging fates with positive gil returns then I have nothing else to say.
    (1)

  7. #77
    Player
    Scrubbs's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    58
    Character
    Scrubbs Myzahne
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by amnie View Post
    I replied to you comparing game economy to real life economy, smartass.
    and just so you know, if the game let PLAYERS (crafter, for example) build bigger houses I'd absolutely be for it. in fact, I think that's an awesome idea for a great in-game economy and overall community. too bad ARR is not a so-called 'sandbox' game, though.
    Mmm no pretty sure you were the first person to mention anything having to do with real life scenarios. I simply said that if SE floods us with gil, it becomes worthless, as has happened in many other MMOs. However, I understand the main problem of the OP now, so our scuffle is moot. I agree that a balance must be struck for the good of the economy.

    Quote Originally Posted by Deatheye View Post
    Even if Players could easily repair other People stuff, Dark Matter would still be a Problem. Right now it's only worth to reapir your gear yourself if everything is pretty much at 0%. Reason beeing that the NPC repair costs changes depending on how much damage your gear has. I'm making the number up cause I dont know them exactly.
    Lets asume a Darkmatter Piece costs 350. A full repair for an Item from the NPC costs 500.
    If the Item is down to 0% repairing it manually saves you Money, but still costs you 350.
    If the Item is at 50% and you want to get it to full cause you don't know how often you will die in the next dungeon, the NPC only costs you 250.
    Everyway you can generate Gil or aquire Dark Matter actually breakes your gear and allready causes repair costs.
    For some reason it Looks like something is totaly off. SE sad they basically cut down everything by removing one Zero. V1 Players got one Zero removed from the gil they had. But repair did never cost 50'000 in V1.. Actually it was free cause Dark Matter droped in instances.
    You either could use that to repair yourself if you had the crafting class or you could activate a request repair function where someone else could select you and repair the Equipment you had on using your darkmater. I don't understand why the repair Prices did Change to cost so much more, why the reapir request did get removed and why Dark Matter doesn't drop anymore.

    Just knowing this changes makes it pretty obvious that repairing gear costs much more compared to V1.


    Now think about what this means if someone can't buy anthing anymore from you? Cant do anything in the game anymore cause of broken gear....Cause he can't generate Gil...
    And some part of his 200k didn't go to you but just dissapeared... How are you going to get Money if noone else has anymore to buy stuff from you?

    Really People what's so hard to understand about this? O_O

    Serious I'm starting to get psychosomatic sympthoms about all this People not getting what the supposed Problem is and talking about something totally different...
    I meant by allowing players to repair armor, that they would give the players everything they needed to actually do the repairs in a cost effective and player-driven way. I guess I should have specified that :P
    (0)
    Last edited by Scrubbs; 09-09-2013 at 01:10 PM.
    War doesn't determine who is right, only who is left.

  8. #78
    Player
    ananda's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Ananda Pryana
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Based on my personal experience, the tradecraft leve is the best money generator in the game. Especially the ones that asks you to turn in 3 things and are then repeatable if you turn in HQ stuff. As a lvl 25 GSM, I had a leve that asks for 3 magnifying glasses. The only base material required are silver ores (go mine them yourself), and a lens purchasable from the guild NPC. Go play the crafting mini game and make 9 HQ lens (easy if you are wearing on level gears and have all the lvl 15 skills from all other crafting classes). The levee has a base reward of about 600gil. That's almost 2k if all Hq, and you can do it 3 times with only 1 levee allowance. Minus repair for the miner and crafter gear, and the cost of those lenses, I think you can generate about 4.5k Gil with less than an hour work.

    To be clear, I do think there is a problem with the economy. There are ways to inject decent amount of Gil into it if you look hard enough, but there are too few of them, and not everyone enjoys doing those activities. Those who only want to dungeon all day should not be rich, they should never be able to buy anything off the market place by only doing that. But they should not be forced into abject poverty either and forced to do other things. This is a game, let people do what they want
    (3)

  9. #79
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Aside from the obvious idiots that don't realize the difference between personal wealth and economy. For those telling people to level crafts, what happens when everyone levels crafts to make money. How are you going to sell things to them when they can make it for themselves? You are basically telling them to not buy anything from you and to make it themselves. You're literally scaring away your own customers.
    (7)

  10. #80
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Haha Yes it is still silly!

    And yes if you only dungeon you shouldn't be rich of course! But like Ananda said there's no reason why you should be left with no way to play the game anymore . Like right now I'm pretty much just a Kill stuff kinda guy. I don't mind farming but farming stuff puts me negative even after selling in the market.(My Repairs to farm the items are too high after an hour and possible drop luck being good or bad) But I think I should still be able to go in and kill stuff. I should still be able to continue questing for my relic.

    But right now I can't be bothered for it. Any failed runs and my gear will get wasted. Someone leaves after a fail and my gear gets wasted. Doing a leve, or a FATE period my gear will get wasted. (@100 gil for your standard gold 50 FATE isn't worth it to zerg them for practically 1-3% durability per fate if you claim properly for said gold) Doing a dungeon itself costs me thousands I can't make back at all aside from sinking money I don't have into a Class I never had the intention to level.

    I never wanted to be rich, Heck I expected to save up for a house and not deal with spending money too much but... I can't even do the one thing I wanted which was kill stuff without going 90% negative.

    Sure I can spam Arm of destroyer and make 100 gil every FATE while naked. But that's completely ludicrous and isn't even a proper way to make money while playing the game. I just have nothing better to do. Since it takes hours to actually get 1000's of gil this way.

    Thankfully training dummies are free of charge or it'd be a 100% waste to play at all.
    (2)

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