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  1. #1
    Player
    Shikoba's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    107
    Character
    Shikoba Anaba
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Want to know the solution?
    Stop dying.

    You're not suppose to be rewarded or treated special with a nice "immunity for a few seconds" after a raise. Be smart about how and when you send out raises and accept them. Making things easier isn't always the answer. There is hardly any death penalty as it is.
    (6)

  2. #2
    Player
    AreeSoothsayer's Avatar
    Join Date
    May 2012
    Posts
    110
    Character
    Aree Soothsayer
    World
    Masamune
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shikoba View Post
    Want to know the solution?
    Stop dying.

    You're not suppose to be rewarded or treated special with a nice "immunity for a few seconds" after a raise. Be smart about how and when you send out raises and accept them. Making things easier isn't always the answer. There is hardly any death penalty as it is.

    *frypan to the face*
    (14)

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shikoba View Post
    Want to know the solution?
    Stop dying.

    You're not suppose to be rewarded or treated special with a nice "immunity for a few seconds" after a raise. Be smart about how and when you send out raises and accept them. Making things easier isn't always the answer. There is hardly any death penalty as it is.
    So you never died in dungeons? genius.
    (5)

  4. #4
    Player
    rzr22's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Evangela View Post
    So you never died in dungeons? genius.
    What point are you trying to make? I don't think he/she ever claimed not to die, only that if they died, they screwed up and accept their mistake. FFXIV is incredibly lenient on death. You can rez all day and it doesn't matter. Most MMOs either severely restrict in-combat resurrection or disallow it completely. Why? Because it's more challenging. It makes people have to play correctly and not screw up and thus get better.
    (2)

  5. #5
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rzr22 View Post
    (shortened for 1000 chars)
    I agree that placement and timing should be challenging players, but currently the feature is disappointing. Insta-raise make things better too, undoubtedly. But I think the point is that, as it stands, battle raise is pretty much useless, too random to be reliable. One can see it as a "very mild chance to actually be useful", and considering repair costs, one might as well not even try to raise (or not accept it). The point is that SE should either make battle raise actually usable or just disable the feature. Also the fact that you can take damage but not heals is rather frustrating, not to say outright illogical.
    (0)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”