Quote Originally Posted by Sephirah View Post
The whole point is they aren't imbalanced, they are balanced, they just play differently.
Actually, there's a pretty strong case that there is an imbalance between the two. Their CD suites are effectively balanced because PAL gets the better burst CDs whereas the WAR gets the better mean contribution ones, but, from a mean mitigation/required healing standpoint, PAL has a definite advantage: PAL gets a shield to block attacks, which is countered by the WAR self-heals; PAL gets 20% DR which *should* be countered by the 25% higher max hp and increased self healing, but the self healing is only 15% (and not even up 100% of the time thanks to being a consumable and losable resource), which puts WAR at a roughly 8% disadvantage.

The people that bring up the higher max hp as an advantage that WARs get simply don't understand how to do the math. The 20% DR that PAL gets is a 25% increase in eHP.