Results 1 to 10 of 208

Hybrid View

  1. #1
    Player
    Laeore's Avatar
    Join Date
    Sep 2011
    Posts
    72
    Character
    Aestras Laeore
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    In terms of long-term effects on server economies, I think this is a good thing (assuming they fix the lack of gil generation) with the perspective from rolling on a new server. I can ding 50 and buy a set of the crafted gear. I don't have to farm whatsoever. The benefit is a trade-off for large amounts of gil on the market board.

    IMO, this is why it should be more expensive than Darklight. Nobody has to level crafting, and there should be a trade-off in ease of effort for self-sufficiency. When geared, players can run dungeons for more Tomes to pick up mats to sell. Your buddy can't play until November, but he wants to raid with you when he gets on? Well you can help him buy his way in.

    There are far more pro's to this system than a system of complete self-sufficiency, from an economic standpoint. I think people are stuck in the idea of "I pick crafting to supplement my main", but this is a different crafting system that is more in the sandboxy direction. When I played a Blacksmith/Tailor in Ultima Online, crafting was a different game. Your goal is perfecting your crafts, and making gil. The goal in UO's system was never to be a great adventurer by way of your crafted gear. There is a lot of profit to be made for savvy trades/crafts-men here. I like that.
    (0)
    Last edited by Laeore; 09-09-2013 at 07:34 AM.

  2. #2
    Player
    AlahnSiegrain's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    30
    Character
    Apollo Sieghart
    World
    Odin
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Laeore View Post
    In terms....
    So crafted gear should be the "new player's welcome" gear?

    No thanks.

    Also where's the sandbox direction? AF gear? Like, "Woah grats player, you are level 45, heres some gear which completely makes armor rank 40-55 USELESS.". And dont tell me you can HQ it and its better, the cost of making this(ilvl55 btw), lets say the craft log 45+ is the LOLzone, these are not the recipes you are looking for) on my server is about 40k gil + a sum for HQ = lets say 50k gil. Who would pay 50k gil for +2 to all stats and some materia slots that CANT accept basic stat materia due to caps? I wouldnt, and I dont blame others as well.


    If I wanna play a MMO as a crafter, I want people to use my gear to kill dragons and stuff, not farm tokens for their ilvl90. Its all about imersion(i.e. O.o That legendary armorer whose shields could block even Odin's blows).

    I d suggest you try and level a craft to 50, buy/get mats/craft your AF gear, spend LOTS of time bonding with craft gear for materia farm, meld and overmeld your AF gear while losing a LOT of gil on failed melds, finally reach the needed stats for ilvl70 and then say that again with a straight face.

    Sorry if this came off a bit aggressive, its just that this was a huge blow to me after doing the above process. (And not to mention ARM rank 50 being prolly the most useless craft, unable to sell ilvl55 vs all the weapon/tool/crafter set crafts who have a proper relic quest to keep their high tier craft safe....).
    (4)

  3. #3
    Player
    Laeore's Avatar
    Join Date
    Sep 2011
    Posts
    72
    Character
    Aestras Laeore
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AlahnSiegrain View Post
    ...
    Well thats not what I said. My point is that currently this gear has a place and harmonizes well economically in the long-term. Could they do better? Probably. I'm just not prescribing to the hyperbole in this threat that crafting is absolutely useless. I would like to see Square open up a dialog with players about what they'd like to see to engage crafters more, but I can't imagine that happening anytime soon.
    (1)

  4. #4
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Laeore View Post
    In terms of long-term effects on server economies, I think this is a good thing (assuming they fix the lack of gil generation) with the perspective from rolling on a new server. I can ding 50 and buy a set of the crafted gear. I don't have to farm whatsoever. The benefit is a trade-off for large amounts of gil on the market board.

    IMO, this is why it should be more expensive than Darklight. Nobody has to level crafting, and there should be a trade-off in ease of effort for self-sufficiency. When geared, players can run dungeons for more Tomes to pick up mats to sell. Your buddy can't play until November, but he wants to raid with you when he gets on? Well you can help him buy his way in.

    There are far more pro's to this system than a system of complete self-sufficiency, from an economic standpoint. I think people are stuck in the idea of "I pick crafting to supplement my main", but this is a different crafting system that is more in the sandboxy direction. When I played a Blacksmith/Tailor in Ultima Online, crafting was a different game. Your goal is perfecting your crafts, and making gil. The goal in UO's system was never to be a great adventurer by way of your crafted gear. There is a lot of profit to be made for savvy trades/crafts-men here. I like that.
    I'm going to take this idea and run with it by adding this: It's not like you can't run a CM twice or three times a day for 9 cokes. 15 CM runs = 1 body or legs for tanks (although Vanya users... my apologies as your stuff will take longer (but less with a friend or group!)) and it's really not as bad anymore now that i look at it from that perspective...
    (0)