Yea I'm just glad I have my gear at the expense of others being shafted haha.
Yea I'm just glad I have my gear at the expense of others being shafted haha.
Sooo. Like. Seriously?
I appreciate that they said they did whatever to increase the longevity of existing content or whatever, but Darklight gear costs way less for comparable equipment.
By way of example:
Darklight Gloves of Casting:
Costs 495 philosophy tomestones
Which requires:
1) Run Wanderer's Palace 10 times (50 tokens for each full clear) to purchase item outright. DONE!
Prerequisites:
1) Level 1 battle job to 50
As opposed to, you know:
Vanya Gloves of Casting:
Which requires:
1) Run Wanderer's Palace 23 times (50 tokens for each full clear) to purchase 9 potash THIS IS ALREADY RIDICULOUS CONSIDERING THE STATS ON THE VANYA ARE LESS THAN THE DARKLIGHT UNLESS YOU HQ AND/OR ADD MATERIA, AT WHICH POINT THEY ARE NOMINALLY BETTER
2) Craft yourself an HQ class specific set (with jewelry) for Weaver (and Goldsmith) - (so you can even perform all the 1 star synths needed)
3) Complete level 50 weaver quest for Clotho (you're going to need the extra stats for the next step, believe me)
4) Double meld nearly every piece of equipment for Weaver to boost control AND craftsmanship by 3/4 for each piece (so you can even perform all the 2 star synths needed) - this basically means spending a ton of gil buying it, or a ton of time breaking down gear and hoping for the best, a huge time sink
5) Go gather all the necessary materials (some from 1 star gathering nodes)
6) Craft all the necessary materials - might want to HQ everything, including the final product, because otherwise the stats for the Vanya Gloves of Casting will actually be less than the Darklight Gloves of Casting
7) Go break down/purchase some more materia to boost the stats of your Vanya Gloves of Casting so you can try to figure out why you bothered instead of just using Darklight for everything instead
Prerequisites:
1) Level 1 battle job to 50
2) Level all crafting classes to 50
3) Level botanist and miner to 50 (or lol purchase gathered items)
---
This is really a huge insult to anyone interested in jumping through all the hoops to actually craft worthwhile stuff. If it's going to be this ridiculous to make these items, they should be waaay stronger than darklight.
If SE seriously wanted to increase the longevity of the content, why not increase darklight prices as well? Why would any sane person go through all the trouble instead of simply using darklight, which takes barely a percentage of the effort needed to make vanya or whatever else? And I'm just talking about gloves here. Don't get me started on the rest of the set.
Listen. Seriously.
Ain't nobody got time for this, so please consider adjusting this back to something more reasonable.
Last edited by Hiruke; 08-30-2013 at 04:42 AM.
I don't know that they need to be stronger than Darklight. Though, they definitely need to at least cost less. The problem with making it much stronger is that you make crafting mandatory for people who would rather be raiding. This really isn't to anyone benefit, as all it doe is devalue worth of top crafters, and force people into a playstyle they hate. It's hard to make crafting in a progression MMO useful. Either they need to be able to make BIS items, make consumables, have items that are needed by many with a super long CD on the combine, etc. If you're a culinarian or alchemist you always have a recurring role in the economy. If you're a weaver and make me my end game armor set. If you look at something like WoW, alchemists, jc, and enchanters always have recurring sales. Even leather/bs can sell you enchants needed each upgrade. FFXIV did not go this route, so the only two things they can really do is make gear easier to get, or allow you to boost the current tier of gear.



Added a suggestion to the OP
How can I get items like animal fat, and Coke??
The problem with your suggestion is that the only real limit on the amount of gear that can be created is the rate at which the raw materials can be generated. Right now, that time is equal to the amount of dungeon runs needed to get the tokens to buy the mats. Making less crafters able to craft it doesn't really work, because those few that can will just make more. If the change in mats required was because they only wanted so many of these entering the economy then your suggestion won't work. They would have to do something like lower the coke to make ingots, but make the ingot combine on a 72 hour timer.



Bumping up the required craftmanship and crontrol to craft them is the exact opposite of making 'lesser crafters' capable of crafting it. If they were to make it 390 craftmanship, that would literally take HQ af, Maxed out With materia, with the highest level +craftmanship food HQ. No average joe would be making anything, and the amount of time and resources you would have to dedicate to one single class to achieve that is tremendous. I wouldn't get 390 craftmanship myself if they did it without more materia in my gear and food.
It is also part of the suggestion I made way back when that HQ gear, Materia, and food be a factor in gathering and creating items, but right now you do not need the food for crafting at all, it is simply a plus.
Last edited by Reika; 08-30-2013 at 11:31 PM.



From what I've seen, HQ Darksteel Gear has the roughly same stats as Darklight, AND it can be melded. This makes it the best gear in the game after AF2.
Still, 9 Coke is FAR too much when the gear has to be crafted with a miniscule chance of it being HQ (and real possibility of it all being lost in the process) Who would ever risk it when they could get the Darklight gear for 1/3 of the price , and be guaranteed the result?? Plus, Darklight looks better.
They could drop this to 4 coke and we would still see very little of it made or sold.
(Btw. I ALMOST traded in my HQ Darksteel Haubergeon with a single IV meld. At the last second, I decided to wait and compare the stats to Darklight... Little did I know that I had the 2nd best LNC body in the game, and likely the best on my server.)
Last edited by Zantetsuken; 08-31-2013 at 12:25 AM.



Yes, it does have the same stats as darklight if you HQ, sort of, and can be melded. But the thing is there is a lot more people have to do to get the Darksteel over the darklight. You do not have to touch a crafting job in your life to get darklight. Hiruke spelled it out up above, but that is the difference between how to get darklight and how to get ilvl70 crafts. No one just magically has all crafts and gathers leveled in the game. Even 1.0 players back when they started had to dedicate their time to leveling them. Not everyone could put up with 1.0 gathering either.
Last edited by Reika; 08-31-2013 at 12:34 AM.



If the AF+1 ends up being easier to get than HQ Darksteel/Vanya (due to difficulty and # of runs required to obtain it).. then something is seriously wrong.
Has anyone seen AF+1 gear in-game yet?
Last edited by Zantetsuken; 08-31-2013 at 12:50 AM.
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