
Please, I worked as a programmer before it's not that big deal anymore. It's not like we keep all item's information as a full raw data, we just link the "ID" of an item to that character's inventory. It should be like 2-8 bytes at most per item.
I don't have problem with the inventory just hate some people in this forum love to give false information. And they have to fix what OP said. At least send the item to the mail or give it to other party member instead of just destroy it.

So instead of commenting why does the game has no system to prevent items to get lost in the void, you all go raging on me for having inventory fulls by that moment, ok.
Good job white knighters!
i hope someday u'r hardcore raiding and your item that you farmed 90 times before finnaly drops and it gets lost forever.
like others have said, you have 100% visualization of how full your bags are. no one elses fault but your own for not knowing how full your inventory is. also, like others have said as well, you have retainers to store stuff.


Going to try doing simple math on this:Please, I worked as a programmer before it's not that big deal anymore. It's not like we keep all item's information as a full raw data, we just link the "ID" of an item to that character's inventory. It should be like 2-8 bytes at most per item.
I don't have problem with the inventory just hate some people in this forum love to give false information. And they have to fix what OP said. At least send the item to the mail or give it to other party member instead of just destroy it.
100 (self space)
350 (2 x 175 retainer space)
334 (13 x 25 armoury slots + 9 job crystals)
-----
784 spaces
(I left out other kind of spaces like cabinet in our Inn room or crystals for example, since I have no accurate way to count them all)
Assuming each item takes 8 bytes like you said, that's 8 bytes x 784 spaces = 6272 bytes.
If there's 100.000 players registered, that's 627.200.000 bytes.
Even if SE were using advanced database engine (object-oriented dbms for example), that amount kinda big.
Still... if we granted more space available, I can bet your ass that everyone will gonna make use of it. (especially those who plays TES series like Skyrim. lol )

im pretty they make sure there is room in there bags. i always Always make sure i have room before any run. its not the games fault that you left your bags full and lost an iteam cuz of it deal with it and run it again its an mmo. and also you clearly can see your bags are full it even gives you a warningSo instead of commenting why does the game has no system to prevent items to get lost in the void, you all go raging on me for having inventory fulls by that moment, ok.
Good job white knighters!
i hope someday u'r hardcore raiding and your item that you farmed 90 times before finnaly drops and it gets lost forever.

You're own fault, if your bags are full. Should of seen that coming a long time ago.
I wish you could vote on threads, if it hit 50% or something it would just disappear.

i think it is not da problem of 2013
cheer ~~
bare in mind next time
Last edited by Dawn; 09-09-2013 at 02:46 PM. Reason: secret
Uhm, not that I'm disagreeing with your general concept, but I have photographs that size. That's ~600 MB. I assume (from 12 years as a DBA) that the DBs here are *considerably* larger than that. By a factor of 10,000 or so, at least. I've managed DBs for less complex systems that hum along just fine in the 2-3 terabyte range.
A bigger problem would be players managing inventory space - at a certain point, you forget where things are. Heck, I'm considering alphabetizing the fish I've caught, 'cause there's like four pages of them in my retainer. Any process analyst will tell you that, while the idea of infinite choice sounds nice, people actually operate better under explicit limitations.
--Kahl'yn Dorannor


that's nice to hear. Did you also account the amount of players logins that access those huge DB system?
And yeah, i agree with your 2nd paragraph.
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