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  1. #11
    Player
    Totobi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    243
    Character
    King Kato
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dreamer View Post
    Let's see.
    • An open, seamless world. This includes buildings. And they should have doors.
    • Full freedom of movement. No flying mounts, but there are
    • Designed to be roleplay friendly. This includes character biographies, among other things.
    • The world isn't covered in things that want to eat/kill you. The world should be relatively safe until you venture to completely uncivilized regions.
    • Multiple travel options: mounts, ships, airships, caravans.
    • Skill-based progression, no classes or levels.
    • Motion-captured animations.
    • Exquisite character design. No two characters will look alike.
    • Realistic clothing (yet appropriate for the setting), fantasy armor.
    • A full crafting system with two modes (quantity, for skilling up and materials, that requires that you only have the materials; and quality, that requires effort on your part to create high-grade items).
    • A first-person viewpoint (toggleable) that has body awareness - I should be able to see my weapon in my hand, not have attacks magically appear out of midair.
    • A world where my race, gender, skill selection, and equipment matter to the NPCs and make a difference in my interactions with them.
    • A fame/infamy system that also affects your interaction with the world. This reputation should also be reliant on both skill selection and past deeds.
    • World interaction that is more involved than just killing things. Let me help run cities, social events, businesses.
    • A complete player housing system is an absolute must, and it should be non-instanced: all the various yet useless buildings that normally populate MMOs should be purchasable by players.
    • There is no end game, because there are no levels, and progress is mostly horizontal.
    • The goals in the game are more involved that simply striving for shinier gear.
    • A market system that has player run stores that compete with both players and NPCs.

    Edit: Updated
    I'd say about 3/4 of those points describe Mortal Online xD (which kinda bombed >.>)
    (0)
    Last edited by Totobi; 05-05-2011 at 09:55 PM.