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  1. #41
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    26
    A Game where you can do anything, Challenging, Rewarding, Incredible Story, huge twist, makes total sense, easy to understand but at the same time unpredictable. You can build your own house out of your own hands, or buy one someone built. You can kill someone for even looking at you funny, make alliances, have huge pvp warfare, and once in a while a huge monster, not seen previously or to be seen in the future, a one time mob, which would take numerous people working together, as well as a story behind the monster, and people working together or fighting to be the one to receive the glory. A Game where people build the cities based on resources around them (mines, forest, water ways, ocean, dungeons, next to quest hubs) and is destroyed by the players or raging monsters (orcs, some mythical creature related to the games lore?) and can be defended or left to be destroyed. A game with never ending classes, and all related to the game. Over 100, but not a huge hassle to level up, fun and different quest for the different classes. All very unique in their own way, and you can change your class anywhere, and the games monster drops gear dependent on your level of your classes, not over or under. That is my MMORPG.
    (0)

  2. #42
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    KD's Perfect MMO
    1. Epic Storyline.
    2. Lots of group oriented activities.
    3. Fun mini-quests that add on to the story.
    4. AWESOME Soundtrack.
    5. A friendly, helpful and mature community.
    6. Lots of fun Jobs/Classes to play around on.
    7. Custom player housing.
    8. Engaging battles whether story related or just general open world.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  3. #43
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DeadRiser View Post
    yeah because it's very immersive to talk while fighting. The two MMO's that people are listing (TERA and GW2) don't have auto-attack, so no, it's not 'moving forward'. It's moving back
    TERA has auto attack... Well maybe not like "hit fight then afk" but if you hold down click it continues to do w/e is in left click, same for right click or mouse wheel. TERA is action, its complete is a lot different. Its combat is like an FPS.
    (0)

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    GW2 has auto-attack as well, you have to select which skill to auto-attack with, though.
    (0)
    http://i.imgur.com/L3DQO.jpg

  5. #45
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    @ carpe there was talk of a fallout online. Honestly that would be cool. Just how would the vats system work?
    (0)

  6. #46
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kilta_Firelotus View Post
    @ carpe there was talk of a fallout online. Honestly that would be cool. Just how would the vats system work?
    Vats was a system specific to the Fallout 3 made by Bethesda and used again in New Vegas for Obsidian. FO is being made by Interplay and on a new engine with new stat and perk mechanics designed to work in a MMO scape. It wont have VATS.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #47
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Perhaps XIV, though it needs less XI players that want to play XI in XIV.
    (2)

  8. #48
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DeadRiser View Post
    Watching your character fight for you so you can talk to your friends? Dude, seriously if you look at many of the MMO's coming out in the next year are all action-oriented where you are dodging moves or aiming yourself. It's definately a step back for me
    If that's the case then I'm guessing built-in voice-chat and encouragement of vent/teamspeak would probably be in order.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #49
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    XI with XIV graphics.
    (1)

  10. #50
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Duelle View Post
    If that's the case then I'm guessing built-in voice-chat and encouragement of vent/teamspeak would probably be in order.
    It's actually more skill based which I like. Healing, you actually have to target who you want to heal, not target someone nearest all party members and spam cure III.
    And you can talk to party members before hand on battle plans and what kind of strategy to use.
    (0)

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