Final Fantasy XI screw the rules. That game was awesome.
What i want is a beautiful world with a sense of adventure and danger.


Final Fantasy XI screw the rules. That game was awesome.
What i want is a beautiful world with a sense of adventure and danger.



Isn't that what's happening in XIV?
If you didn't know, your starting class is just what you wanna start out with and what kind of sould you want to have. You make you're own class since whatever skills you leve up depicts what type of damage and weapons you can use. Demons' Souls was a great game, and the combat was awesome. The grind was fun and the mobs were hard. I agree with him, Demons' Souls with some tweaking would be a great mmo.
Take XI and breed it with WoW then give it Tera's environmental visuals and FFXIVs character/armor design.
My perfect mmo?
Have no classes just a character level and skill levels. Group oriented dynamic content. A strong emphises on role play (not via personal character story, but living out your character in the game). No level gaps meaning anyone can group with anyone. And little to no npc, everything is player run. Realistic visuals, Dynamic weather, and dynamic lore.
Full customization over your character, the world can be fully explore via swiming jumping (flying depending on race), a full pk system, and an absolute death (where if not raised in time your character is buried and unplayable.) And an action base attack system. Chating is done via voice chat, with a low ranged proxy chat (3 steps in any derection.) full collision system but instead of stoping you bump into other players.
Only wait to to get gear is via dungeon exploration or crafted by players.
No npc shops or quests, all player based. Little to no solo-ability, and no content is longer then 30 min
Last edited by Kilta_Firelotus; 05-05-2011 at 12:11 AM.


Guild Wars 2 (but replace Asura with Taru/Lala).
Sig by Rylock
A modern, streamlined MMO set in Vana'diel. They could call it FFXI-2.
Or shit, an MMO set in Ivalice. That would be fun. Though I'd prefer Vana'diel.
Setting means a lot to me in an MMO.
The world must include the monsters Skeith, Innis, Magnus...
Im sure people know what im getting at
My XIVPad: http://xivpads.com?2031148
Well i have to say i really like how GW2 is looking. With that i did enjoy how FFXI was played that for way to long.



Let's see.
- An open, seamless world. This includes buildings. And they should have doors.
- Full freedom of movement. No flying mounts, but there are
- Designed to be roleplay friendly. This includes character biographies, among other things.
- The world isn't covered in things that want to eat/kill you. The world should be relatively safe until you venture to completely uncivilized regions.
- Multiple travel options: mounts, ships, airships, caravans.
- Skill-based progression, no classes or levels.
- Motion-captured animations.
- Exquisite character design. No two characters will look alike.
- Realistic clothing (yet appropriate for the setting), fantasy armor.
- A full crafting system with two modes (quantity, for skilling up and materials, that requires that you only have the materials; and quality, that requires effort on your part to create high-grade items).
- A first-person viewpoint (toggleable) that has body awareness - I should be able to see my weapon in my hand, not have attacks magically appear out of midair.
- A world where my race, gender, skill selection, and equipment matter to the NPCs and make a difference in my interactions with them.
- A fame/infamy system that also affects your interaction with the world. This reputation should also be reliant on both skill selection and past deeds.
- World interaction that is more involved than just killing things. Let me help run cities, social events, businesses.
- A complete player housing system is an absolute must, and it should be non-instanced: all the various yet useless buildings that normally populate MMOs should be purchasable by players.
- There is no end game, because there are no levels, and progress is mostly horizontal.
- The goals in the game are more involved that simply striving for shinier gear.
- A market system that has player run stores that compete with both players and NPCs.
Edit: Updated
Last edited by Dreamer; 05-05-2011 at 01:44 AM.
Player
Godzilla VS US Army would be a fun MMO game
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