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  1. #11
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Let's see.
    • An open, seamless world. This includes buildings. And they should have doors.
    • Full freedom of movement. No flying mounts, but there are
    • Designed to be roleplay friendly. This includes character biographies, among other things.
    • The world isn't covered in things that want to eat/kill you. The world should be relatively safe until you venture to completely uncivilized regions.
    • Multiple travel options: mounts, ships, airships, caravans.
    • Skill-based progression, no classes or levels.
    • Motion-captured animations.
    • Exquisite character design. No two characters will look alike.
    • Realistic clothing (yet appropriate for the setting), fantasy armor.
    • A full crafting system with two modes (quantity, for skilling up and materials, that requires that you only have the materials; and quality, that requires effort on your part to create high-grade items).
    • A first-person viewpoint (toggleable) that has body awareness - I should be able to see my weapon in my hand, not have attacks magically appear out of midair.
    • A world where my race, gender, skill selection, and equipment matter to the NPCs and make a difference in my interactions with them.
    • A fame/infamy system that also affects your interaction with the world. This reputation should also be reliant on both skill selection and past deeds.
    • World interaction that is more involved than just killing things. Let me help run cities, social events, businesses.
    • A complete player housing system is an absolute must, and it should be non-instanced: all the various yet useless buildings that normally populate MMOs should be purchasable by players.
    • There is no end game, because there are no levels, and progress is mostly horizontal.
    • The goals in the game are more involved that simply striving for shinier gear.
    • A market system that has player run stores that compete with both players and NPCs.

    Edit: Updated
    (2)
    Last edited by Dreamer; 05-05-2011 at 01:44 AM.