Yeah. Who wants to talk to people while playing a MMO? Totally breaks immersion. Are you even listening to yourself?
Yeah. Who wants to talk to people while playing a MMO? Totally breaks immersion. Are you even listening to yourself?
http://i.imgur.com/L3DQO.jpg



Watching your character fight for you so you can talk to your friends? Dude, seriously if you look at many of the MMO's coming out in the next year are all action-oriented where you are dodging moves or aiming yourself. It's definately a step back for me



Since I'm lame:
World of Warcraft accessibility
City of Heroes character customization
FF series story telling
Guild Wars PvP balancing
Maybe it's because I never played Assassin's Creed, but....wut? 0.oTake the Everquest out of Final Fantasy XIV, add in some Demon's Souls, Minecraft, and Assassin's Creed. Done.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
You doubt what? That S-E won't take what we say serious because we list elements from their (profitable) competitors? It's not paying attention to the what the competition is doing/has done that got them in trouble in the first place. And what does the inclusion of auto-attack have to do with this? Most MMOs have auto-attack, adding it isn't "moving back," it's going forward, realizing what works that others have done, and incorporating those mechanics to make a more playable game. Have you ever tried to have a LS conversation while fighting in FFXIV? It's damn near impossible.
http://i.imgur.com/L3DQO.jpg



yeah because it's very immersive to talk while fighting. The two MMO's that people are listing (TERA and GW2) don't have auto-attack, so no, it's not 'moving forward'. It's moving backYou doubt what? That S-E won't take what we say serious because we list elements from their (profitable) competitors? It's not paying attention to the what the competition is doing/has done that got them in trouble in the first place. And what does the inclusion of auto-attack have to do with this? Most MMOs have auto-attack, adding it isn't "moving back," it's going forward, realizing what works that others have done, and incorporating those mechanics to make a more playable game. Have you ever tried to have a LS conversation while fighting in FFXIV? It's damn near impossible.



TERA has auto attack... Well maybe not like "hit fight then afk" but if you hold down click it continues to do w/e is in left click, same for right click or mouse wheel. TERA is action, its complete is a lot different. Its combat is like an FPS.
~I can swim ~ I can jump ~ I can fly ~ I can run ~ I can walk ~ I can sit ~ I can talk ~ I can craft ~ I earn experience based on my actions ~ I can shop for clothes in many colors and styles ~ I can get my hair done ~ I can get my face done ~ I can get my nails done ~ I can play with my friends ~ I have a home ~ I have a form of transportation~
~~ Hmm.... rl or mmo ~~~ go figure. :P



I don't think Demon's Souls had a grind. There were a couple of times I farmed souls to power up my character, but that's a lot different from an Everquest-styled grind like the one in FFXIV. In FFXIV, you basically do one of a few types of guildleves over and over for hours and hours and hours. I've been doing it a couple hours here and there since the game came out and I'm Rank 43 - that was over 6 months ago. But Demon's Souls has worlds, and you go straight through clearing enemies off the map. They don't respawn. So you see what I mean by there not being a grind? You can experience the whole game without a forced leveling curve (grind).Isn't that what's happening in XIV?
If you didn't know, your starting class is just what you wanna start out with and what kind of sould you want to have. You make you're own class since whatever skills you leve up depicts what type of damage and weapons you can use. Demons' Souls was a great game, and the combat was awesome. The grind was fun and the mobs were hard. I agree with him, Demons' Souls with some tweaking would be a great mmo.
Also gifthorse, I'm into your definition of a dynamic world.
Last edited by Neptune; 05-06-2011 at 07:51 PM.
The MMO of my dreams would be a melting between Final Fantasy and Star Ocean.
Star Ocean for:
- His combos system, all members feeding a combo chain would be so fun <3
- His awesome amazing skills
- His big stats 70K HP /50K MP
- For a reward for discovery,
in SO3, every steps you make (every moves you make;;;i'll be watching you.../o/) you discover a % of the map. When you've discovered 100% of the map, you obtain a trophy, in a MMO the trophy could be a better movments speed in the area.
Final Fantasy:
- For environment design
- For characters design
- His races, would love being able to see/play a lot of race Viera, Nu'moh, Moogles, Vangaa, Aegyls, Ronsos, Guados...so much posssibilities.
- The story
- For background
- The craft
- Gathring
- Cut scenes
- Music
- Sound
...
It's not in FF or SO
But I would like to be able to ride more than Chocobo.
But riding a lot of monsters.
Saddles would be crafted and rapired by leather work,
And when the saddle is used, you can't ride your monster
Each step would use the pet/saddle, cause a slower movments speed.
Or riding a monster would use them, and they would be "repaired" healed by culinarians in the stable zone in the merchant market.
Oh and I would like a new aquan race, and the ability to explore an undersea world.
And the ability to fly!!!
No forced PvP
A lot of instances points based items, and only a few based on low drop rate
Last edited by AquaRyu; 05-06-2011 at 09:24 PM.
A Game where you can do anything, Challenging, Rewarding, Incredible Story, huge twist, makes total sense, easy to understand but at the same time unpredictable. You can build your own house out of your own hands, or buy one someone built. You can kill someone for even looking at you funny, make alliances, have huge pvp warfare, and once in a while a huge monster, not seen previously or to be seen in the future, a one time mob, which would take numerous people working together, as well as a story behind the monster, and people working together or fighting to be the one to receive the glory. A Game where people build the cities based on resources around them (mines, forest, water ways, ocean, dungeons, next to quest hubs) and is destroyed by the players or raging monsters (orcs, some mythical creature related to the games lore?) and can be defended or left to be destroyed. A game with never ending classes, and all related to the game. Over 100, but not a huge hassle to level up, fun and different quest for the different classes. All very unique in their own way, and you can change your class anywhere, and the games monster drops gear dependent on your level of your classes, not over or under. That is my MMORPG.
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