Quote Originally Posted by hola View Post
provoke is not a MRD skill, so STOP please.
It's one of the options for an additional ability, so it's effectively a WAR/MAR ability. That's one of the wonky things about the was FFXIV was designed: just because it's not part of your class doesn't mean it's not one of your abilities and some classes get a lot more out of their additionals than other classes do (WAR is a good example, compared to PAL).

As to whether Provoke needs fixing, I like the current threat game. It's actually a challenge unlike so many other games out there. Improving Provoke would make the threat game simpler and, if improved too much, turn it into a complete joke. As it stands, the only times you'd need anything like it is for tank swap mechanics (which could *still* be done by forcing tanks to pay attention to each others' threat and preventing one from outpacing the other) and for fight recovery after dying in combat and getting a rez. Unless they add said tank swap mechanics (wherein WAR could still feasibly be considered to have Provoke as it stands now), it's really just a minor benefit. Personally, I only have it as a placeholder until such time that I get Awareness and Mantra.