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  1. #1
    Player
    Arukai's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Arukai Basche
    World
    Odin
    Main Class
    Marauder Lv 50
    Taunts are a necessary evil; and Provoke, for its long cooldown, provides very, very little benefit or enmity for the effort. Changing it;

    * Make it provide a large, temporary amount of enmity, a/r 10 seconds. This gives a tank the chance to regain some base enmity.

    * Make it give a larger base amount of enmity, making it more a part of a tanks life, not something to ignore.

    * Set it to attack the provoker for X amount of time. This may also help later, when you may want a boss in a dungeon/fate that requires two or more tanks.

    * Do away with Provoke altogether and look towards Flash.

    I think tanking is very well thought out; but it's lacking on some of the finer details, Provoke and Mercy Stroke both feel like afterthoughts than a meaningful part of a tanks repertoire, and that's not good enough. Hopefully it'll be thought out a little more now; we're a week in, and threat at this stage wasn't really tested that much.

    It's a new frontier. Welcome to the pitfalls.
    (0)

  2. #2
    Player
    Alish's Avatar
    Join Date
    Aug 2013
    Posts
    147
    Character
    Kaji Nari
    World
    Sargatanas
    Main Class
    Rogue Lv 76
    Quote Originally Posted by Arukai View Post
    Taunts are a necessary evil; and Provoke, for its long cooldown, provides very, very little benefit or enmity for the effort.
    I have a feeling you fail to understand the way provoke works. Provoke only raises your enmity to the current highest enmity holder+1, so you should NEVER use this skill unless someone pulls threat from you.

    Provoke + shield lob or tomahawk is usually enough to peel from the person you're provoking off of, and from there a basic rotation SHOULD secure the hate and allow you to figure out what you want to do with threat management from there.

    Heres an example, say main tank dies for what ever reason and someone off tanks it while your healer is getting a resurrection on you. The only thing on your mind as soon as you get up from raise is getting back into the fight and tanking that boss as soon as possible. Instead of wasting a lot of time having to rebuild that enmity, provoke will allow you to get back to where you left off and allow you to get back to doing your job THAT much faster.

    Its also off GCD and has an insane amount of range, I fail to see what is wrong with this skill.
    (1)
    Last edited by Alish; 09-07-2013 at 11:16 PM.

  3. #3
    Player
    Arukai's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Arukai Basche
    World
    Odin
    Main Class
    Marauder Lv 50
    Unfortunately, the problem is DPS tends to not stop. Provoke doesn't account for that. I think you perhaps misunderstood what I meant.

    Provoke needs a little MORE on the firm aggro thing; trusting DPS to stop attacking a target that's chasing after then is like asking a ranged DPS to run to the tank when they get aggro; this stuff is MMO 101, but evidently a lot of people skipped class that day. The end result, for me anyway, tends to be DPS running away and blowing more cooldowns, making it more complicated. Provoke, really, should be a taunt. It's off the GCD but it has a long cooldown as well. If it was 15sec or so, I'd actually think the Enmity +1 thing was kind of nice. At 40sec, I want something MORE to it. Hence the suggestions I made; it's not that provoke is bad, it's that in practice making it work efficiently and effectively is a team effort. And team effort is often sorely lacking in random groups in particular.

    to be continued...
    (0)

  4. #4
    Player
    Arukai's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Arukai Basche
    World
    Odin
    Main Class
    Marauder Lv 50
    There's nothing WRONG with Provoke; it's a nice base to work with. But it's just not quite fleshed out fully yet. As I said, we're now past lvl 20; we're all tanking harder dungeons now, and DPS and tanks are min-maxing the best they can. This means some abilities are a bit too strong; and others need a little work - welcome to a launch MMO! Woo!

    Provoke just needs tinkering; made more efficient (especially in certain groups and fates). It's not about going easy; but 40sec is a long time to wait too. Either the cooldown needs cutting in half, or it needs increasing with a more tangible benefit to using it.

    Either way, nice as it is, it's just not quite there yet. Easier for me to rotate a combo and overpower/flash, hoping/insisting DPS attacks the marked target... and even then, truth is, you can take a horse to water but you can't always make it drink.

    *sigh*
    (0)

  5. #5
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Wow, lots of great feedback here folks.

    I don't have time to comment on them all, so I'll just say I'm thrilled with the response so far. I also believe WAR is in a pretty good place overall, with a few outliers that need tweaking. So keep it comin' folks!
    (0)