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  1. #10
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hikozaemon View Post
    [One of these:]
    1.monsters drop $ pieces randomly and not just bronze pieces
    2.boss chest drop 1 Mage gear 1 Tank gear 1DPS gear even sub boss chests.
    3.Monsters give 1-2 tomes per kill.
    4.Monsters drop higher tier Potions x/mega.
    5.Dark matter chests

    wow look funner more incentive dungeons!
    Monsters don't need to drop THAT many tomes, but I agree otherwise.

    Quote Originally Posted by Tari-F View Post
    I've stated this elsewhere, but I don't think most people have an issue with the idea of speedrunning itself. It's more the problem that speedrunning has caused in duty finder, where anyone new to a dungeon has a high chance of being abandoned on the grounds of "no experience" or wanting to run it normally on their first time.
    ^ +1.

    Everyone thinks it's either "I <3 AK" or "N3RF SP33D RUNZ", but there's also people like me. All I want is SE to give you incentive to kill, not punishment for not killing.

    Quote Originally Posted by Chiruru53 View Post
    ANNNND there goes your credibility.
    and also, our insane repair bills and lack of means to make gil at any reasonable, decent rate make me unable to care less how many of you would rather sit and look at stone buildings or whatever or kill the same mob over and over for about an hour or so. Do that on your own time with your friends who share your wants and desires please.
    Right, instead, make one guy pay for all the repairs.

    Yes, I'm aware that in a clean run, it's more profitable for everyone, including the tank, to speed run, but I'm also aware that that place is very nasty and each and any screw up costs the tank more.
    (5)
    Last edited by Steeled; 09-08-2013 at 01:05 PM.