Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 114

Hybrid View

  1. #1
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Tari-F View Post
    I've stated this elsewhere, but I don't think most people have an issue with the idea of speedrunning itself. It's more the problem that speedrunning has caused in duty finder, where anyone new to a dungeon has a high chance of being abandoned on the grounds of "no experience" or wanting to run it normally on their first time.
    As another thread pointed out, it's a specific set of player types causing the rift, namely a lot of the Legacy or 'let's rush to 50' types. This definitely needs some address by SE, and quickly before the old community destroys the new with its toxicity. Speed running in and of itself is great, but vamoosing before even taking a minute or two to explain the strategy is just flat-out asinine.

    The OP's post-title is a premium example of that attitude, although the post is informative.
    (12)
    Last edited by Dallie; 09-08-2013 at 06:45 PM.

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  2. #2
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    i think the entire blame of this should be placed on SE for poor dungeon loot/drop designs. Here are some great ways to increase players wanting to actually run dungeons
    1.monsters drop $ pieces randomly and not just bronze pieces
    2.boss chest drop 1 Mage gear 1 Tank gear 1DPS gear even sub boss chests.
    3.Monsters give 1-2 tomes per kill.
    4.Monsters drop higher tier Potions x/mega.
    5.Dark matter chests

    wow look funner more incentive dungeons!
    (26)

  3. #3
    Player
    redisdrunk's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    83
    Character
    Alcee Briarcastle
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Hikozaemon View Post
    2.boss chest drop 1 Mage gear 1 Tank gear 1DPS gear even sub boss chests.
    You deserve like, a dollar for that. Seriously.

    I get that 'random is random!' but going 8-9 dungeons without seeing a single piece of Mage gear drop (even a piece I don't need) has been super frustrating.
    (1)

  4. #4
    Player
    neverendingxsin's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Why do you guys want to kill the SAME TRASH MOBS EVERY SINGLE RUN?!?! Its a waste of time especially if its the same group going every time.
    (4)

  5. #5
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by neverendingxsin View Post
    Why do you guys want to kill the SAME TRASH MOBS EVERY SINGLE RUN?!?! Its a waste of time especially if its the same group going every time.
    Why do you guys want to kill the SAME BOSSES EVERY SINGLE RUN?!?1ELEVENTY It[']s a waste of time[,] especially if it[']s the same group going every time.

    I'd call into question why you keep going into Amdapor Keep repeatedly anyway. If it's for the tomestones, then that there is your incentive to run the dungeon, and you run it for those stones. But it's not the only dungeon that drops tomestones, now is it? Now, I'd think all mobs should drop something, some parts for crafting materials at the least. But the silly, excessive, and frankly WoW-esque suggestions for making the trash viable on their own seems misplaced. Sure the mobs could give EXP, but then the tomestone drops make up for that, do they not.
    (4)

  6. #6
    Player
    Drakan's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Drake Fury
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Balaur View Post
    I'd call into question why you keep going into Amdapor Keep repeatedly anyway. If it's for the tomestones, then that there is your incentive to run the dungeon, and you run it for those stones. But it's not the only dungeon that drops tomestones, now is it? Now, I'd think all mobs should drop something, some parts for crafting materials at the least. But the silly, excessive, and frankly WoW-esque suggestions for making the trash viable on their own seems misplaced. Sure the mobs could give EXP, but then the tomestone drops make up for that, do they not.
    It's the only dungeon that awards mythology tombstones (aside from Binding Coil of bahamut, for which you must have beaten Titan hard to gain access). So yes, it's pretty much the only dungeon you can spam to farm those tombstones. Even beating Garuda hard gives only 15 myth tombstones, while Amdapor Keep gives 40...
    (1)

  7. #7
    Player
    mmcsky's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Venti Moccacino
    World
    Diabolos
    Main Class
    Lancer Lv 54
    Speed running with your FC mates and friends = cool beans! lets do this!

    Speed Running with Pugs and strangers = hold up! who set up a firecracker up your rectum?!
    (29)

  8. #8
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I say to promote people to not speed run have the tome drops increased from tash mobs and lower the rewards for completing dungeons.

    Trash Mobs drop 5 tomes per kill.

    Bosses drops 15 tomes per kill.

    complete dungeon drops 15 tomes.

    The whole reason they speed run is not just because it is faster but because the rewards for simply completing the dungeon is more rewarding than killing everything in the dungeon and taking your time.
    (4)
    Last edited by EdwinLi; 09-08-2013 at 02:30 PM.

  9. #9
    Player
    Raksu's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Lili Sunseeker
    World
    Behemoth
    Main Class
    Archer Lv 50
    i wont play tank before they fix speed runs. its looks very expensive for tanks and make u angry. all thouse times watching tank rush and healer get trash aggro and dps or healer fails in bosses and need make new rush to boss room.

    Feel sorry for tanks:/
    (1)

  10. #10
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Raksu View Post
    i wont play tank before they fix speed runs. its looks very expensive for tanks and make u angry. all thouse times watching tank rush and healer get trash aggro and dps or healer fails in bosses and need make new rush to boss room.

    Feel sorry for tanks:/
    Get it thru your head. Its cheaper even for tank to die 3 times then clearing all trash.
    (4)

Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast