I've stated this elsewhere, but I don't think most people have an issue with the idea of speedrunning itself. It's more the problem that speedrunning has caused in duty finder, where anyone new to a dungeon has a high chance of being abandoned on the grounds of "no experience" or wanting to run it normally on their first time.

There needs to be a system that either gives people a reason to be okay with not speedrunning (ie: decent gil drops from trash mobs) or a change to duty finder to accommodate the two groups of players (casual/new vs speedrun).



Not all players feel the need to rush end game content, so there shouldn't be any reason for other people to be forcing them to play like that. The same is true vice versa.