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  1. #111
    Player
    Darkoray's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Dark Firestorm
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Of course this is an exploit.

    Easy way to pick an exploit is to just ask yourself, is it the way the devs intended it to work? running through mobs and then dying? I wouldn't think was the right way. Why did the devs put the mobs there if they intended you to just run to the end?
    (1)

  2. #112
    Player
    Zeblade's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Y'nbulea Fhuz
    World
    Ixion
    Main Class
    Archer Lv 11
    Man you got to let it go lol. These kind of people are not hard core players its the same kind like "lets do fates and hunting and blah blah" get easy XP level real fast. Granted this game is by far one of the easiest to level.

    Just find a group ..people you know that wont be doing that and have fun. Same people that hit lvl 50 and ask.. there are voices in this game? HAHA no lie..
    (0)

  3. #113
    Player
    Laiyenu's Avatar
    Join Date
    Aug 2013
    Posts
    227
    Character
    Laiyenu Rae
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Not an exploit, tank gets abused, seems unfair ;3
    (0)


    I'm the Bloodgaru Queen.

  4. #114
    Player
    Giyari's Avatar
    Join Date
    Apr 2012
    Posts
    90
    Character
    Garido Endorido
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Exploit or not, it's practically the only way people will run this dungeon. Unless you have really good friends in game.

    You could skip it, but if you want to rank up in a grand company, you have to do it.

    If SE wanted to do something about they should have done something by now.

    All they really need to do is make it so you need to kill everything to continue, like Cutter's Cry.
    (0)

  5. #115
    Player
    Twistedmind's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Varghoss Dalgaard
    World
    Omega
    Main Class
    Gladiator Lv 80
    i think they should fix it, but increase rewards for killing mobs. at the moment, it is just not rewarding. i mean...1gil per mob? are u serious?
    why not put a few random drops and maybe some gc coins on them. Right now, killing trash is just a waste of time.
    (1)

  6. #116
    Player
    BlackRoach's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    65
    Character
    Light Roach
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    Make it so the mobs don't run back to starting locations. But slowly walk back to them like in pre2001 ff11
    (0)

  7. #117
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Eijii View Post
    OP and people who agree probably can't speed run the dungeon themselves so they must ruin other's ability to do so.
    huh? you make it sound soooo hard.....

    The least they can do is adjust the amount of Gil dropped so it is worth killing trash. 1 Gil a mob justifies the skipping in repair costs. Regardless if it is what was intended or not.
    (0)

  8. #118
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    The design is flawed in two ways:

    1. There is no perceived reward for killing the trash mobs.
    2. The incentive is to run the instance as quickly as possible, because it takes a massive amount of runs to achieve and collect any kind of tangible and relevant reward.

    Personally, I think they should eliminate the ability to skip mobs, put rewards on trash that sell for gil to help with repairs... and up the reward for running the instance.

    Running an instance multiple times to get a reward is one thing- running the instance 20,30, 40 times is just tedious. Skill has nothing to do with it, it becomes a ridiculous and boring repetitive task. If there were multiple instances to change it up a bit, that would make more sense... but requiring so many run of the same boring instance does nothing but clog duty finder and burn people out.

    It would also be nice if the primals gave more tomes. I think getting 8 mans through primals is harder than speed runs thorugh AK.
    (0)
    Last edited by ApolloGenX; 09-11-2013 at 06:20 AM.

  9. #119
    Player
    Teizque's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Teiz Rue
    World
    Diabolos
    Main Class
    Marauder Lv 47
    This is a common tactic in many of the MMOs I've played. It is only broken if in by doing so (skipping the trash mobs) gives the players an unfair advantage over those who decide to kill the trash mobs. I'm assuming that aside from ~20 minutes saved there isn't much other benefit. )
    (0)

  10. #120
    Player
    Maximos_Legrand's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Maximos Legrand
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Wow, i cant believe I really checked every posts on this thread. A lot of you make good points, wethet it's a "right" game mechanic or a "wrong" one.
    I personnaly find it amusing how many take it personnally that people actually manage this. Saying you will quit a game because of something like this puts it in a thin minded way; let me explain I'm not trolling here. I've studied in gaming development and am working in it and there are lot of things players aren't aware.

    First of all I'll admit a great majority of players are casual, yes they engrossed the game launch sales, yes, but in the whole balance many casual took the one character/30days, hardcore took 180 days right of the bat for 8 char/servers plus collectors.It's not all facts, yes there are exceptions, but most of you can start adding the costs. Those hardcore will grind and grind, not the way some do or others, it's still legitimate they do it simply because they aren't breaking the whole content. Their myth tomes are capped at 300 on a weekly basis, that you clear them in a day and another guy/group/fc in 2 days doesnt change this fact. SE did put a restraint, it's there to limit hardcore a bit until 2,1 in 3months. (Some players still play games like Ultima right now and pay more just to keep it active, if you like a game money is no obstacle. A man pays 5000$ a month to stay top 10 on clash of clans is he exploiting? A player say yes, a sponsor/developper say no)!

    Second, the boss are not exploitable and can't be bypassed, so linear progression isn't broken, that's correct.

    Third, although trash mobs which we will call "mobs" don't fullfil their role as "mobs" and should be changed accordingly you are all right about this.

    Finally, this dungeon attracts players, although not in its best way but still is in demand, who replays Sunken Temple of Quart for fun or Brayflox's Hideout? Nobody or almost. And these dungeons have no replayability, which makes them close to unsuccessful except they are linked to your main story quest... so...

    We have goals : bosses who works.
    We have rewards on a % drop rate.
    We have a high replay dungeon.
    Our large pool of big spending players advance and are happy to get gear.

    As a sponsor, I'd be happy.
    There is no hate in what I'm saying, I just barely show you what are some most common ways Dev Team can look at a situation. They ll side with big spenders, its sad but real. Will they get micro transaction in? If yes youll see who got the long side of the stick in this and its not casual gamers trust me.

    Right now i really wish everyone knows SE have to continue to fix server stability and duty finder cross server efficiency before fixing this matter, theres nothing THAT game breaking here. And to the guy who reported this matter the SE, since when you sended your tickets? Mine havent been answered on many other more important bugs... not sure if this is a real answer.

    OH! And besides... End gear isnt in the game yet, its in Bahamuts Coil and its locked until 2.1 in 3 months. Until then anybody can go their own way to be attuned, the real challenge is yet to come and YoshiP game producer and director gave players this challenge, so everyone can make it till then speedy or not/ hardcore or casual. See you on Eorzea!
    (0)

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