You can't be a DPS warrior. Your argument is completely invalid and incorrect.You can't be a dps or heal paladin, you can only be a tank, that's the only thing it can do, and therefore it needs to do it well, hence the higher mitigation.
You can't be a DPS warrior. Your argument is completely invalid and incorrect.You can't be a dps or heal paladin, you can only be a tank, that's the only thing it can do, and therefore it needs to do it well, hence the higher mitigation.
Wow way to grasp at straws and try to twist my words guys. I'm not saying warrior is DPS. But it is a fact that they have higher damage, and with that in mind Square has balanced them to be more of a brawler, check the interview I linked a few pages back.
You cannot have Higher HP, Health Regen, Higher Damage, AoE abilities, and equal mitigation, if that were the case, there would be zero reason to be a pld. Fact.
As I and many others have said, each class has a role to fill, they designed these two DIFFERENT tanks to handle different situations. If you want more mitigation to make main tanking easier, stop complaining and role a PLD.
Last edited by Sephirah; 09-07-2013 at 11:54 AM.

 
			
			
				What is this argument even? No one is saying that the classes need to be balanced in the exact same way. Warrior doesn't have what it needs to make the damage trade off actually worth it in practically any situation. There is literally 0 mitigation. None. 0 big impact tank cooldowns. The disparity is fucking gigantic. I would love to have even 1 gladiator mitigation cooldown. Instead, we have foresight which paladin also gets, thrill of battle, which is good, and... um what? Featherfoot from monk? Meanwhile Gladiator gets 3 class-specific mitigation cooldowns along with 20% passive mitigation. You can do stuff with a Warrior, sure, but Paladin is still a lot better.
Please explain what situation a warrior would be better? Again, whatever extra damage a warrior might offer (btw, this is just straight insignificant - over the course of a long boss fight it's like 10k damage) is completely offset by the fact that having to heal a gladiator less=healers can DPS more.they designed these two DIFFERENT tanks to handle different situations.
Offtanking is not a role that NEEDS to be filled. You don't need an offtank for Ifrit, Garuda, or Titan HM's. I don't know about further than that, but I wouldn't be surprised if you don't need an offtank for a lot of other encounters either.And Faction, I think you are the one hung up on the idea that being off tanks makes them worse. Being offtanks does not mean paladins are the "better" tanks, it just means they are better at being the main tank, Offtanking is still a role that needs to be filled, it's not about one being better than the other, they just have two different things they're good at.
And guess what? Nowhere is it stated that warriors are offtanks. Try again.
Last edited by Faction; 09-07-2013 at 01:36 PM.
I haven't got to 50 yet so obviously I can't answer this from experience, but I can assure you given the mechanics I've experienced so far, there will most certainly be encounters where offtanks are needed. You are so hung up on them not saying warriors are offtanks and taking that to mean that warrior should be able to do the exact same thing as a PLD, and that is just naive.
The fact is, PLD has more mitigation, that's what makes it a PLD instead of WAR. Your high hp pools, dmg, and health regen are what make you a WAR. They are different, and there may well be other fights later where WAR gets to shine. Giving WAR mitigation onpar with PLD though is not a good solution to your problem with being a WAR. Either accept what a WAR is in this game and deal with it, or switch to PLD.
Last edited by Sephirah; 09-07-2013 at 02:23 PM.
Not yet, I'm so sorry I'm not max lvl and farming content 1 week after release, please forgive me. You can read my level on every post I've made no claim to already be clearing end-game content. But I am aware of it, I have been researching it while leveling. You can say this discredits everything I've said but you don't have to look any further for the proof than just playing the game, this thread wouldn't even exist in the first place if WAR didn't have less mitigation than PLD. You want a dev to tell you what is main and offtank, well play the game, that's how they tell you.
lol

 
			
			
				You're utterly incapable of doing anything but arguing with strawmen. Ignored.I haven't got to 50 yet so obviously I can't answer this from experience, but I can assure you given the mechanics I've experienced so far, there will most certainly be encounters where offtanks are needed. You are so hung up on them not saying warriors are offtanks and taking that to mean that warrior should be able to do the exact same thing as a PLD, and that is just naive.
The fact is, PLD has more mitigation, that's what makes it a PLD instead of WAR. Your high hp pools, dmg, and health regen are what make you a WAR. They are different, and there may well be other fights later where WAR gets to shine. Giving WAR mitigation onpar with PLD though is not a good solution to your problem with being a WAR. Either accept what a WAR is in this game and deal with it, or switch to PLD.
You're conflating "mitigation" with "damage reduction". Damage reduction, self healing, avoidance, and increased healing received with increased max hp are all mechanisms that *contribute* to total mitigation.
When referring to the current state wherein WAR has lower mitigation, it's not a question of damage reduction; it's bringing up the holistic state of WAR mitigation: the increased max hp and healing benefits do not match up with the damage reduction benefits that PLD gets, thanks largely in part to the fact that it's only 15% +healing which is conditional and variable, requiring Wrath stacks. To have them be equal, WAR would need to have a full 25% +healing to go along with the max hp and self healing (PALs have shields, which are a mitigation advantage that WAR doesn't have and, surprisingly, doesn't get mentioned often; the self healing is most effective at offsetting *that* disadvantage rather than making up for the DR/HP/+heal based difference).
The CD suites are roughly equal, with PLD having the better spike CDs whereas the WAR has better average contribution CDs (longer durations and shorter CDs with weaker effects), which is fine.

 
			
			
				This is completely untrue.
Warrior cooldowns are Thrill of Battle which is very good, Foresight which Paladin can use, Bloodbath which is entirely inconsequential (and paladin can also use it), and Featherfoot which is pulled from monk. Other cooldowns are mostly damage based, aside from Infuriate which can be used to give you another snap heal. These aren't even remotely up to par with the 3 paladin mitigation cooldowns. Hell, Covalescense? Crappy 5th string Gladiator cooldown, while for us, it's one of our best. Says a lot.
Last edited by Faction; 09-07-2013 at 03:13 PM.
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