I am sorry but i am in favor of more open world activities like FATE's and less in favor of instanced grind. Been there done that since days of WOW. But open world dynamic events is something new and exciting and so much more can be done with this.Dungeons on the other hand taught people skills... which people won't be learning now, thanks to FATE parties. Also, you had a chance for nice gear in dungeons. But finding people for dungeons unless you're a healer (or sometimes tank) is challenging.
I'm not saying SE should nerf FATEs (though it wouldn't bother me if they did). Instead, maybe the exp could be pumped up a bit? Or at least bring them more in line with one another.
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