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  1. #51
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    FATE:
    - no need to wait
    - more XP
    - your party can't do wrong

    dungeon:
    - waiting time depending on your job
    - less XP
    - if in a random party and your pt members don't know what to do it can be frustrating

    i'd like to level in dungeon too, but atm FATE parties are better for my nerves.
    (0)

  2. #52
    Player
    MuiMao's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    40
    Character
    Mui Mao
    World
    Hyperion
    Main Class
    Archer Lv 34
    I'm not gonna lie, I don't really mind grinding on fates but it gets boring after a while. I'd like to have more of an incentive to grind on dungeons, but the revenue is just not there, especially for lower levels.
    (0)

  3. #53
    Player
    TommySmiles's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Tommy Smiles
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shiyo View Post
    I want to know why very little to no combat, running around errands, talking to npc, picking fruit, watering gardens, traveling to this town, going here to talk to this npc, giving 10different npc items, traveling here on your chocobo, going here and talking to this npc etc, is so appealing to the masses. Literally 95% of the time spent on your chocobo, or talking to NPC's, Less than 5% spend in actual combat. How is that fun? I was so bored doing the story, I wanted to fight, I wanted to play my class, my character, kill things. The dungeons were super fun, the solo fights were nice, the ending of the story was INCREDIBLE, but the infinite errands...why SE, WHY?

    Why exactly does this appeal to the masses so much? What is so fun about it?
    I feel the exact same way
    (0)

  4. #54
    Player
    Pugmalion1's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Montucky Coldsnack
    World
    Cactuar
    Main Class
    Archer Lv 38
    Quote Originally Posted by e90guy View Post
    I guess you're missing a big chunk of content. You won't be able to get airship pass, retainer, grand company, chocobo and other stuffs.
    Oh, I'm getting there. Finished the airship story quest at level 22. I've been wandering around the land since then collecting hunting log entries and leveling up other jobs for the cross skills. I've finished the rest of the story up to the point where I start Sastasha, and it's my next step. All I was saying is that I'm more into the open world than the dungeons and forced random co-op, and I kind of wish there were more options and/or reward for different styles of play.
    (0)

  5. #55
    Player
    Zetonegi's Avatar
    Join Date
    Aug 2011
    Posts
    135
    Character
    Zeto Negi
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by jpem View Post
    No one will be forcing you to do them, people just want choice. Not all of us have to patience to deal with 100 man mobs running to every fate and finishing them at lightning speed. It's fast but it isn't exactly fun for a lot of people. Open world activities are fine and all but the FATE system is pretty poorly implemented atm due to a lack of proper scaling depending on how many people are in it. So choices. Choices in how you can level really wouldn't hurt anyone.
    No! You can only do 1 thing for xp ever!!! But seriously, there will always be people who think that if you buff the xp gains something give that FATEs will suddenly stop giving any xp whatsoever. I thought FATEs weren't that bad... then I went to Coerthas and I realized its basically everyone between 36 and 50 all trying to do the same FATE at the same time yet its still better xp than everything else.
    (0)
    たまねぎララフェル

  6. #56
    Player
    Nikki's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    83
    Character
    Nini Bao
    World
    Balmung
    Main Class
    Viper Lv 92
    Quote Originally Posted by jpem View Post
    No one will be forcing you to do them, people just want choice. Not all of us have to patience to deal with 100 man mobs running to every fate and finishing them at lightning speed. It's fast but it isn't exactly fun for a lot of people. Open world activities are fine and all but the FATE system is pretty poorly implemented atm due to a lack of proper scaling depending on how many people are in it. So choices. Choices in how you can level really wouldn't hurt anyone.
    And you don't have a choice right now? OP is asking to nerf XP on FATE and increase the dungeon grind. Ignoring the fact that FATE is an open world activity and is preferred by people because it has no downtime when it comes to forming a party together. Anyone can join in and contribute.

    Not everyone has a ready group for dungeon grind. Where as FATES are instant thus preferred by majority. Its ironic that you are telling me about choices when it is OP asking for nerfing the XP. Why not keep XP same on both activities and let players decide?
    (0)
    Last edited by Nikki; 09-07-2013 at 09:19 AM.

  7. #57
    Player
    Peppita's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Cid Highwind
    World
    Mateus
    Main Class
    Lancer Lv 7
    I don't mind dungeons giving more xp, as a dps I despise the 2 hour queue times unless you have a tank. But leave the FATEs alone
    (0)

  8. #58
    Player
    Tari-F's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Tari Falhs
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Nikki View Post
    And you don't have a choice right now? OP is asking to nerf XP on FATE and increase the dungeon grind.

    [snip]
    Quote Originally Posted by VisionHolder View Post
    [snip]

    I'm not saying SE should nerf FATEs (though it wouldn't bother me if they did). Instead, maybe the exp could be pumped up a bit? Or at least bring them more in line with one another.
    I'm pretty sure he's only asking for a buff to dungeons, which sounds reasonable to me. If dungeons become more in-line with FATEs in terms of rewards, it wouldn't affect players who simply want to go do FATEs at all.
    (1)

  9. #59
    Player
    Nikki's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    83
    Character
    Nini Bao
    World
    Balmung
    Main Class
    Viper Lv 92
    Quote Originally Posted by Tari-F View Post
    I'm pretty sure he's only asking for a buff to dungeons, which sounds reasonable to me. If dungeons become more in-line with FATEs in terms of rewards, it wouldn't affect players who simply want to go do FATEs at all.
    He edited that part later on so i missed that however his original post came off as he wants FATES to be nerfed in order to entice people into grinding dungeons.
    (0)

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