How about just more leveling options in general??
Make open world leveling on mobs viable as well!
Sucks to be limited to FATEs and Dungeons after quests/log runs out.
How about just more leveling options in general??
Make open world leveling on mobs viable as well!
Sucks to be limited to FATEs and Dungeons after quests/log runs out.
never understood why they were so anti grind party in the first place, the fact they put things in place to make sure people DONT do it was sort of baffling when the game was so pro-options. It was the main way to level in XI and 1.0, no reason for it to work just fine here. People won't not do Dungeons because it gives money that you dont get a ton of, it wont stop quests because they give money/items/gear (and they run out anyways) nor will it stop FATE's because of even seals alone.
I really think the only reason EXP in dungeons is slower is because 1) they are weirdly anti-exp mob grind, so exp all around on mobs is lowered on purpose and 2) because you have to stop and do long fights newer people often die to in the middle of it means way more time wasted compared to FATE spam. In the end FATE technically can give gear and good gear since you can spend those seals at the GC's. Balance will need to be looked at IMO.
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