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  1. #431
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Telris View Post
    Suggestion: Display debuffs that are cast by the player always first and debuffs cast by other players behind them. So if I have 4 debuffs on my target I would know that the first 4 icons are cast by me. Another nice touch would be, that debuffs that are cast by you have a bigger icon size so it's even easier to track them. This could be optional via character settings though.
    I think a better suggestion is to make the your own debuffs larger. Nothing too big, but larger than the other debuff icons. Even if yours are in front the way you suggest it could still be confusing sometimes due to not knowing whether the debuff after yours is one of your own or not since sometimes you are required to look away, and during that time your debuff might have timed out and replaced with someone else's debuff that was the same as the one you had before, thus you mistake it as your own.
    (1)

  2. #432
    Player
    Fuddy's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Fuddy Mooglesbane
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Raynor View Post
    Oh and an option to hide earrings please, i look like Pat Butcher -.-
    ADD THIS TO THE LIST!

    Anyone else actually NOT wear earrings just because they can't stand looking at their character with earrings during the cutscenes? I know I'm on the extreme end of the spectrum of love-hate here but really... the earrings really make me wanna hurl. I might put them on for end game if necessary but as soon as I'm out of an instance, unless my head armor hides them, I'll be taking them off again!
    (3)

  3. #433
    Player
    Kinthe's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Kinthe Duskfang
    World
    Sargatanas
    Main Class
    Red Mage Lv 79
    Not sure if it's already been said, but please add more debuff slots to mobs during fates, or at least to boss ones. Attempting to dps Svara or Odin as a summoner is a chore, since even if you get them to appear long enough to DoT up, there's a high chance so many dots will be applied in that window that by the time fester registers, your dots have already been pushed off the mob by all the others, causing it to do low or no damage and go on cd (and waste a charge). Could also become an issue in a summoner heavy group in 24m content, but fates are where it's really noticeable. Being stuck using nothing but ruin because your DoTs get removed by other players feels awful.
    (1)

  4. #434
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nexvix View Post
    Get rid of the timers; The timers are unnecessary and add a lot of tension and anxiety to the situation especially if you're trying to learn the fights. It's even worse if you run out of time on an hour long dungeon because you have to do it all over again and potentially fail again.
    Even with the increased timers some people still get antsy when running a dungeon on duty finder. I even had people try to rush me when I'm explaining a fight to someone who has never been to the dungeon before. It'll still happen, but the timer corroborates their rush.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #435
    Player
    Vod's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Vod Macduff
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    I would like to be able to sell things on the market from the board, instead of closing it out, and walking over to the bell, and hope there isnt 30 people standing on it.
    (2)

  6. #436
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Sneakaboo View Post
    Bit of a bigger one.

    Make the checks client side based instead of server side.
    This way every thing from clicking an item/crafting/activating and 'instant spell' will be more snappy and direct.
    It will just feel less sluggish.
    While some checks can be done client side, the server should always need to validate it too otherwise it make the game far too easy to hack.
    (0)

  7. #437
    Player
    Mistix's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Mistix Wy'djar
    World
    Moogle
    Main Class
    Conjurer Lv 50
    To all those who ask for timers to be removed for dungeons or for the difficulty to be lowered please JUST DON'T LISTEN TO THEM. I'm fed-up with fast-food type of mmos and I'm happy that I can go back to testing and failing before completing things in a game! If you don't actually like playing, then just don't play!
    (1)

  8. #438
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Mistix View Post
    To all those who ask for timers to be removed for dungeons or for the difficulty to be lowered please JUST DON'T LISTEN TO THEM. I'm fed-up with fast-food type of mmos and I'm happy that I can go back to testing and failing before completing things in a game! If you don't actually like playing, then just don't play!
    I think you're misunderstanding the concept here. People who want timers to be removed do want to play. They want to explore the dungeon, discuss tactics before entering boss fights, etc. They can do more with more time, especially if they're in a duty finder group and will have to start over from scratch with all new players next time.

    If I'm new to a dungeon, I just follow everyone else, but if DF puts us all in a group where we need to follow someone else, that doesn't really work out unless we're able to explore and figure out what we have to do. You may be thinking "look up a guide" but many actually want to experience the game themselves, explore for themselves, come up with tactics between themselves and others, etc.
    (3)

  9. #439
    Player
    -L-'s Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Ell Althyk
    World
    Odin
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Abhayaa View Post
    Not sure if this has been mentioned yet: Please add keyboard hotbar functionality to the UI options on PS3. From what I can tell, you did a good job of integrating it onto gamepad, but I'm not much of a gamepad person (especially with more complex games like this). Everything else works on the keyboard-- I'd like to be able to fight as well. :]
    I second this wholeheartedly, i find it pretty frustrating that this isn't available on the ps3, it makes no sense, keyboard and mouse support but you cant use the hot bar??

    comeon, school boy error....
    (3)

  10. #440
    Player
    Eccho's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Eccho Lied
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I really appreciate this a neat well formatted list for Devs to read over and see the suggestions the community as a whole have. The Original Poster is dedicating a huge amount of time reading over these looking for quality suggestions so thank you.
    I'd love to see one this well done for future game expansion suggestions. a place for ideas on what we would like to see changed or included in the years to come.

    I disagree with the ability to talk to NPC's while mounted though. at first I to grumbled about this but then I saw a magitek armour mount. who remembers the days of 7 Elekks standing on top of the NPC you need to speak to. I already have enough trouble selecting the summoning bell for my retainer!!!! an auto dismount when clicking an NPC would be great though!!!

    Quote Originally Posted by Fossil924 View Post
    With all the launch game issues,server issues and mission quest issues getting off you mount shouldn't be high on SE list of issues....your kidding right?
    where exactly did the post mention that these were crucial, emergency changes? they are suggestions. no, auto dismount is not high on the list of required fixes. But it sure will make the game more fluent. No doubt lots of these suggestions have already been stored away in the SE to do list.
    (1)

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