Page 42 of 230 FirstFirst ... 32 40 41 42 43 44 52 92 142 ... LastLast
Results 411 to 420 of 2295
  1. #411
    Player
    Bossycow's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Axl Foley
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    I've suggested this in the beta forums, and not sure if it's already been suggested here (didn't see it in OP). This is a pretty critical thing for me, since I switch between 2 computers quite often.

    - Store hotbar spell setup and armor sets to the server

    I can't tell you how annoying it is to have to re-setup my spells and armor sets when I swap computers. This information should be stored server-side (cloud). This can probably also be extended to macro's as well, but the basic enhancement for me that would make life AWESOME is to have saved hotbar and armor setups.
    (2)

  2. #412
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    While this might not have been brought up in this thread, I wanted to pass along some information here as this thread seems quite appropriate.

    We’re aware that there are times you might not realize you are capped on Grand Company seals and turn in items for supply missions only to find the seals you were given were not added because you exceeded the limit.

    While it will be after patch 2.1, we are planning to display a confirmation window indicating that you are going to exceed the cap with the reward you are receiving.
    (59)
    Devin "Camate" Casadey - Community Team

  3. #413
    Player
    Zionite's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Zionite Ingus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    I'm not sure if this was brought up or not, or if its in-game yet.
    But be able to see target's target's cast bar.

    This is great for healing because I know when to get out of the way from big attacks.
    If it is already there then my bad
    (3)

  4. #414
    Player
    ZhangoSqu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    79
    Character
    Zhango Ryske
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zayne View Post
    Kick AFK players after 5-10 minutes
    Agree with the others, if the system decides you are AFK after 5 to 10 minutes of inactivity that is too short. If you are marked as AFK after one hour of inactivity, then kicking a player 5 to 10 minutes after this determination is OK. You just need a long enough period of time to allow the system to make an intelligent enough decision as to whether you are inactive or not. Quite honestly if you've been inactive for an hour you're probably not playing actively as it is. If you're sitting idle waiting for friends to log in, you're probably checking back occasionally anyway and doing something that marks you as active once again.
    (5)

  5. #415
    Player
    Dhampir2's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Dhampyre Jaab
    World
    Exodus
    Main Class
    Lancer Lv 26
    Quote Originally Posted by Zionite View Post
    I'm not sure if this was brought up or not, or if its in-game yet.
    But be able to see target's target's cast bar.

    This is great for healing because I know when to get out of the way from big attacks.
    If it is already there then my bad
    Im mildly sure for any aoe attacks you can see the cast bar, because i THINK i wanted to see if it was a noticeable difference between if i slowed them or not. (and it is)
    (0)

  6. #416
    Player
    HunterXlll's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Vivi Vagar
    World
    Cerberus
    Main Class
    Thaumaturge Lv 27
    click...hand over...click...hand over....cant the game just take it in one click? like a auto hand over when you click the npc to talk to them, so many fates where you have to hand over something and people pull mobs with aoe (bombs ect) and everyone has to start clicking again, ergh just feels sloppy

    click....wait....."interacting".......takes longer waiting for the interacting to come up than the actual "interacting" box to fill....its not a 2 sec, its 4/5secs really
    (0)
    Last edited by HunterXlll; 09-06-2013 at 05:49 AM.

  7. #417
    Player
    Nexvix's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Nexvix Lykos
    World
    Leviathan
    Main Class
    Lancer Lv 50
    The biggest change I want to see concerns the dungeons.

    Get rid of the timers; The timers are unnecessary and add a lot of tension and anxiety to the situation especially if you're trying to learn the fights. It's even worse if you run out of time on an hour long dungeon because you have to do it all over again and potentially fail again.

    Add a kick function; Sometimes we get paired with jerks who ruin the game for everyone, we need to get them out of the party asap because they will eventually waste dungeon time and you would have to restart the whole thing over again. not to mention if someone disconnects then they stay in the party while the timer runs down.

    Cont...
    (5)

  8. #418
    Player
    Nexvix's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Nexvix Lykos
    World
    Leviathan
    Main Class
    Lancer Lv 50
    If you are going to keep timers they need to be tweaked; If someone leaves the party it's going to be a little while until you find someone else especially if a tank or healer leaves. This is potentially a huge waste of time causing us to restart.

    I personally think the weakest point of the game is the dungeons. If you're going to ramp up difficulty, increase the timer or get rid of it all together, it adds stress and tension to a game where lots of people play to relax and enjoy.
    (2)

  9. #419
    Player
    kidxdynamite's Avatar
    Join Date
    Jan 2012
    Posts
    89
    Character
    Magnus Dragehjerte
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    not sure if this has been said, or if it can be done. but add a option to not show other peoples buffs on the mob's hp bar also to turn off other peoples flying text would be nice as well =)
    (3)
    follow me on twitch! http://www.twitch.tv/yasutoraicewatch

  10. #420
    Player
    Telris's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Telris Fey
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Not sure if this was mentioned but.... Please tweak the debuff icons on your target. While green numbers for the time left is great to figure out which debuffs are yours, it is simply a pain to keep track of your debuffs on the monster when there are many players. Especially during FATEs it's almost impossible to keep track of them because they constantly change position and you can only get a glimpse of the green numbers.


    Suggestion: Display debuffs that are cast by the player always first and debuffs cast by other players behind them. So if I have 4 debuffs on my target I would know that the first 4 icons are cast by me. Another nice touch would be, that debuffs that are cast by you have a bigger icon size so it's even easier to track them. This could be optional via character settings though.
    (3)

Page 42 of 230 FirstFirst ... 32 40 41 42 43 44 52 92 142 ... LastLast