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  1. #31
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    If you avoid fighting mobs by running behind 'aggro by sight monsters' or walk pass 'aggro by sound monsters' is what I call game mechanic.
    But sac run mobs to boss is not what call game mechanic.
    FF14 1.0, speed run and open gate which make monster gone is what call game mechanic.
    FF11, sleep/invi run pass mobs is what call game mechanic.

    I'd say Ruprect just don't argue with them and ignore, wait until servers are stabled and see how SE handle their ban-hammer like FF11.
    (0)

  2. #32
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Aedra View Post
    If you avoid fighting mobs by running behind 'aggro by sight monsters' or walk pass 'aggro by sound monsters' is what I call game mechanic.
    But sac run mobs to boss is not what call game mechanic.
    FF14 1.0, speed run and open gate which make monster gone is what call game mechanic.
    FF11, sleep/invi run pass mobs is what call game mechanic.

    I'd say Ruprect just don't argue with them and ignore, wait until servers are stabled and see how SE handle their ban-hammer like FF11.
    Sac pulling in Dynamis Beaucedine Glacier was done on purpose and by pretty much all LSs that did it. SE never complained, changed or did anything against it. Therefore it must be a mechanic right? They never banned anyone for it...so I guess SE was cool with it, right? Why should it be different in ARR?
    (0)

  3. #33
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by TirionCrey View Post
    Sac pulling in Dynamis Beaucedine Glacier was done on purpose and by pretty much all LSs that did it. SE never complained, changed or did anything against it. Therefore it must be a mechanic right? They never banned anyone for it...so I guess SE was cool with it, right? Why should it be different in ARR?
    If you want to compare this to Dynamis BCD, just answer this question..

    Do you have a need for a time extend for bosses in ARR dungeon like when you in Dynamis? The answer is pretty obvious.

    Still.. just wait for their SE and their direction. This can be fixed pretty easy if SE intend to do so. Really no point arguing ourselves.
    (0)

  4. #34
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Aedra View Post
    If you want to compare this to Dynamis BCD, just answer this question..

    Do you have a need for a time extend for bosses in ARR dungeon like when you in Dynamis? The answer is pretty obvious.

    Still.. just wait for their SE and their direction. This can be fixed pretty easy if SE intend to do so. Really no point arguing ourselves.
    I agree. There is no point in argueing. If SE wants to fix this, it should be pretty easy. I'm just sick of people scaring other players they might get banned or stuff like that, cause it will not happen. If they would ban players for "clever use of game mechanics" the error is on their end, not on the players end for using them.

    And at the same time I don't like people attacking other people who use these strategies. They are not doing anything bad. They just want to get the most out of their time. I do Amdapor Keep for points. If I can get it done in 15minutes compared to 40 for clearing the whole dungeon, why should I waste my time? It's not like we would be too dumb to defeat trash mobs, they just take up time, that can be spend more effectively.

    PS: Dynamis Lord was Dynamis Xarcabard
    (0)
    Last edited by TirionCrey; 09-06-2013 at 03:17 PM.

  5. #35
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    Yah.. I notice that so I edit out. Haven't play ff11 since shantoto and I'm getting blurred.

    Btw.. we are drifting away the topic.. XD
    (0)
    Last edited by Aedra; 09-06-2013 at 03:19 PM.

  6. #36
    Player
    Machazareel's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Mach Azareel
    World
    Sargatanas
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Rosencranz View Post
    Also, the final boss of wanderer palace, is ALL about the tank going around kiting him and a pletora of trash mobs who MUST NOT BE KILLED D: *no matter what, seriously*.

    So being able to run while chased by a lot of mobs, still saving the lifes of your groups, avoiding - if a dps or an healer - to get aggro from the tanks, know where to die, where to hide, how to do that without wiping... is strategy.
    lol, you don't need to kite Tonberry King, and having one DPS killing the adds isn't a problem, either. Cycle your tanking cooldowns and you'll be fine. His normal attacks are weak.
    (0)

  7. #37
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Machazareel View Post
    lol, you don't need to kite Tonberry King, and having one DPS killing the adds isn't a problem, either. Cycle your tanking cooldowns and you'll be fine. His normal attacks are weak.
    This.

    Our group got tricked by a video we watched where they said they got overwhelmed and had to kite him. So we tried a few times and failed miserably.
    Then we said "fuck it" and just had the tank stand smack in the middle and just tank it there the whole fight while the DRG stick to the boss and attacks, then me (MNK) took care of all adds that got close. I didn't care about how many stacks he had, I just killed all that got kinda close to the tank.
    We killed him without issues on first try after trying that.
    (0)

  8. #38
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    LOL at people trying to say that ampador runthroughs is "intended", some are even making up names "sacrificial pull" LMAO.

    seriously, this is obviously no way intended, I do it, you do it. be honest, did you really think they made this to be an intended option? this needs to be fixed (only after I get all my pieces) jk jk.
    (0)

  9. #39
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Until SE fixes AK and either puts worthwhile things on trash (gil, tomes, etc) or stops the mobs from not agroing other people in group when the first dies then speed runs will exsist. People always look for the fastest methods to accomplish a means. Hell most server first 50s where there simply because fate grinding was more efficient then questing and running dungeons. Should it be that way? Prolly not but it is and they used it.

    Welcome to MMOs. If there is a faster way to do things it will be done by the masses
    (0)

  10. #40
    Player
    Elendil_Voronda's Avatar
    Join Date
    Aug 2013
    Posts
    158
    Character
    Elendil Voronda
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alise View Post
    I need 900 tome in order to get item for relic quest. I wonder what would be the quickest way to farm it?
    If you got a good static group, then the best is Amdapoor Keep. Can be done in 20 minutes or less, gives 80 Tomes Philosophy, 40 Mithology.

    If you going trough DF then better try Castrum Meridianum, gives 100 Tomes of Philosophy (the ones for Darklight and Relic) and can be done in 45 minutes regularly.
    (0)

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