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  1. #1
    Player
    TirionCrey's Avatar
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    Mar 2011
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    Limsa Lominsa
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    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Aedra View Post
    If you avoid fighting mobs by running behind 'aggro by sight monsters' or walk pass 'aggro by sound monsters' is what I call game mechanic.
    But sac run mobs to boss is not what call game mechanic.
    FF14 1.0, speed run and open gate which make monster gone is what call game mechanic.
    FF11, sleep/invi run pass mobs is what call game mechanic.

    I'd say Ruprect just don't argue with them and ignore, wait until servers are stabled and see how SE handle their ban-hammer like FF11.
    Sac pulling in Dynamis Beaucedine Glacier was done on purpose and by pretty much all LSs that did it. SE never complained, changed or did anything against it. Therefore it must be a mechanic right? They never banned anyone for it...so I guess SE was cool with it, right? Why should it be different in ARR?
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  2. #2
    Player
    Aedra's Avatar
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    Aug 2013
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    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by TirionCrey View Post
    Sac pulling in Dynamis Beaucedine Glacier was done on purpose and by pretty much all LSs that did it. SE never complained, changed or did anything against it. Therefore it must be a mechanic right? They never banned anyone for it...so I guess SE was cool with it, right? Why should it be different in ARR?
    If you want to compare this to Dynamis BCD, just answer this question..

    Do you have a need for a time extend for bosses in ARR dungeon like when you in Dynamis? The answer is pretty obvious.

    Still.. just wait for their SE and their direction. This can be fixed pretty easy if SE intend to do so. Really no point arguing ourselves.
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  3. #3
    Player
    TirionCrey's Avatar
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    Mar 2011
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    Tirion Crey
    World
    Phoenix
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    Gladiator Lv 86
    Quote Originally Posted by Aedra View Post
    If you want to compare this to Dynamis BCD, just answer this question..

    Do you have a need for a time extend for bosses in ARR dungeon like when you in Dynamis? The answer is pretty obvious.

    Still.. just wait for their SE and their direction. This can be fixed pretty easy if SE intend to do so. Really no point arguing ourselves.
    I agree. There is no point in argueing. If SE wants to fix this, it should be pretty easy. I'm just sick of people scaring other players they might get banned or stuff like that, cause it will not happen. If they would ban players for "clever use of game mechanics" the error is on their end, not on the players end for using them.

    And at the same time I don't like people attacking other people who use these strategies. They are not doing anything bad. They just want to get the most out of their time. I do Amdapor Keep for points. If I can get it done in 15minutes compared to 40 for clearing the whole dungeon, why should I waste my time? It's not like we would be too dumb to defeat trash mobs, they just take up time, that can be spend more effectively.

    PS: Dynamis Lord was Dynamis Xarcabard
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    Last edited by TirionCrey; 09-06-2013 at 03:17 PM.

  4. #4
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
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    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    Yah.. I notice that so I edit out. Haven't play ff11 since shantoto and I'm getting blurred.

    Btw.. we are drifting away the topic.. XD
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    Last edited by Aedra; 09-06-2013 at 03:19 PM.