Slowing combat down does not make things more difficult. You and the monsters are "spamming" abilities just like every other game, it just happens a lot more slowly. This lowers difficulty if anything.
I'd like a shorter GCD SE!!
2.5 sec is really fine, the problem I see with this game is that animation cooldowns. You can't activate instant ability instantly, if you just used another skill, your instan't won't go off for 1sec and after it does the effect applies after 0.5 sec more. So in fact all "instant off gcd" skills happen after a 1-1.5sec delay and that is BS.
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

I'd personally love to see a lower GCD. 2.5 is a pretty long wait.
It's bearable, but it's a pain for tanks and healers. Tanks have to establish threat fairly quickly on the entire trash pull, while maintaining full aggro on the main target.
Heals have to make some quick decisions for certain things, and 2.5 seconds limits them quite a bit. Somebody mentioned exactly what I was thinking. Debuffs go out while the tank is taking damage; it's somewhat hectic trying to dispel all the debuffs while keeping the tank alive. There's some cases where the tank is basically almost dead within 2.5 seconds, then I have to basically just let a DPS die instead of the tank.
So a lower GCD on specific things like dispels would be good. Or just an overall lower GCD.
everytime i see a topic like this i wonder if any of these people have played pug/mnk.....



I would not like a shorter GCD. I play Warrior and Monk and the pace has been fine for me.
I would like to see potions have a cool down of 5 years instead of 10 years![]()
I'd want it increased, how does 5 or 7 seconds sound?

Yup, you try playing a Monk and keep up GL with any kind of movement in the fight. You won't give two shits about GCD then, all you'll be worried about are those GL stacks.
Also, not to mention with all the movement monks do, the increase in the GCD makes it pretty rough to be flank/behind as your GCD comes up, espically on bigger mobs while avoiding shit without breaking your dps or missing a GCD. If your tank is moving around you can pretty much kiss your chance of doing full damage goodbye.
So yeah at 50 I'd say depending on class the GCD is really the least of your worries.
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