For me, combat is definitely too slow. For all of you people saying it's just twitchy and makes it lack any kind of thought, you're living behind rose-tinted goggles.
When you have nearly three seconds between each ability use, you have more than enough time to think thrice over what kind of ability you're going to use next, you're in position long before it's even ready to use, and you're already planning the next move. When every move does nearly the same thing, it gets very boring, very fast. In short, it makes the game way too easy to play. There's no sense of actually fighting, rather than watching a movie of one.
Now, when you have 1 - 1.5 second CD on a melee class (spell casters will have different), you are actively thinking, not passively thinking. You have to know what you're going to do well ahead of time, and you have to be ready to act on it right then and there. There's no standing around waiting for your next attack to be available, you're actively attacking your enemy with everything in your arsenal. In PvP, if you have 10 seconds to react to something, it's child's play. If you have 3-5 seconds to react, it's going to hurt a lot more, and you're actually going to be thinking against your enemy and playing against their strategy. To offset the huge increase in TP cost for abilities, we would have to either lower the cost of many abilities, or increase the rate at which TP regenerates, which could be a benefit of Skill Speed. I feel that would make combat flow much smoother and better.
Now spell casters, since they're not moving around as much as a melee is, they'd have a slightly longer GCD, maybe 2 seconds. With cast times and all that, this is really nothing, but it prevents them from loading someone up with DoT effects immediately, and from range. I feel this is fair, since melee has to worry about positioning and all that. You're still moving and playing a bit faster, but it still feels like a spell caster would; slow, strong attacks.
Now I know you're going to say, "Oh but what sets Monks apart then?" Well, how about we change Greased Lightning to be one ability, rather than a stack of three, but make it have the effectiveness of about 2.5 stacks. So the Monk is still fighting faster than the other classes, but now they really are fast, rather than what I'd call normal.
I feel as though combat as a whole needs a major overhaul though. Every class feels like a different flavor of the same thing. We all use TP, we all have abilities that do the same thing, we all have the same positioning... etc. It's just dull, flat and boring. Making each class unique and interesting would definitely help to set combat up a notch. Rather than having every class use an ability from the flank to increase damage, why not make certain skill combos do the same, while other combos do other things. Make the skills themselves feel more unique. Right now, every (melee) class has a: back attack, flank attack (which increases damage) and other similar moves, and they all feel the same. Can you tell me you feel unique as a Lancer or Dragoon using Heavy Thrust, compared to a Pugilist / Monk using Twin Snakes? I sure can't tell the difference, aside from Lancer being able to use the move on will. Give different classes different resources to generate / spend. For example, Monks make use of Chakra according to the description, but I don't see a single move that does. Let Monks build Chakra as they fight, and be able to spend it on powerful moves. Lancers and Dragoons can build up some kind of dragon-related resource, and use that to do special moves like jumping and falling attacks, so on. The classes, right now, are homogenized beyond recognition, and the only difference is their weapon of choice.
Right now, I feel like combat is the weakest part of this game. I love crafting, I love the story, I love the music, the immersion, the environment - everything. But I hate the combat. It is slow beyond anything I feel is reasonable, it is easier than even WoW (and that's saying something), and it's just tasteless. Something needs to be done about it.
I feel that if SE took and adopted the variation and speed of WoW, and combined it with the strategic gameplay of their combat, then this game would be the best there is, and I've no doubt it would last for years to come. As of now, however, I don't see anyone beyond the fanboys and white knights playing for more than a few months. I can already tell I'm getting bored of the combat. Maybe this game just isn't for me, but I have a suspicion that people agree with me. The combat makes this game easy beyond easy, and I've never felt like I was fighting to survive.
That's my two (or several) cents.

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