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  1. #21
    Player
    Mindcl0ud's Avatar
    Join Date
    Sep 2013
    Posts
    61
    Character
    Vyn Venture
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Forgot to mention that I hate Bane has such a low range. People that don't understand summoner need to learn / realize that if there is an add fight - we can do really good DPS on it, you just need to bring the add to the boss / main target so we can bane spread our dots on to it, and we'll be wrecking it pretty quickly.

    As far as contagion - it's to add 15~ seconds to all your dots, making them do more damage with less casts. It doesn't re-calculate the damage. what I mean is this: ( Using rough numbers )
    Normal DoT ( Bio ) is ticking for 40 damage - lasts 15 seconds. When Garuda uses contagion, it's doing 40 damage a tick, for 30 seconds instead.

    Also, if you use that in junction with Raging Strikes up, they are also doing extra damage, for a longer period of time.

    We are starting to work on titan this evening / the next time we are together so I'll let you know how that goes, but so far I've been able to keep track of stuff and still throw in Ruins.
    (0)

  2. #22
    Player
    Mindcl0ud's Avatar
    Join Date
    Sep 2013
    Posts
    61
    Character
    Vyn Venture
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sacerdos View Post
    My rough calculations for the DPS loss of not casting Ruin:

    You have 24 GCDs in a minute. In a minute, you'll cast 4 Bios, 4 Thunders, 3 Miasmas, 2 Bio 2s, and 2 Shadow Flares, for 15 GCDs total used on DoTs, leaving 9 GCDs for Ruin.

    9 Ruins is 720 potency of damage.

    Total DoT potency a tick is: 40 (Bio) + 35 (Bio2) + 35 (Miasma) + 40 (Thunder) + 25 (Shadow Flare) = 175.

    There are 20 DoT ticks a minute, for 3500 DoT potency total over a minute.

    3500 DoT potency + 720 Ruin potency = 4220 potency total over a minute, of which ~17% is Ruin.

    Thus not casting Ruin at all is a loss of 17% of your DPS.
    Good math I l agree with this completely!
    (0)

  3. #23
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I disagree for the reasons I posted above. Egi management is the lynchpin to your DPS. If your Pet actions (like Heel) are on cooldown because you're casting Ruin you could have a problem.

    You're not going to be casting Ruin nearly that much.
    (0)

  4. #24
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by HiirNoivl View Post
    I disagree for the reasons I posted above. Egi management is the lynchpin to your DPS. If your Pet actions (like Heel) are on cooldown because you're casting Ruin you could have a problem.

    You're not going to be casting Ruin nearly that much.
    You can use Ruin 2 so you can Ruin and use instants in the same GCD.
    (0)

  5. #25
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    If the situation warrants it yes. But why use Ruin II and lose MP when you can use Energy Drain and gain it for more DPS?

    I might put it back on later.

    Maybe.
    (0)

  6. #26
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by HiirNoivl View Post
    If the situation warrants it yes. But why use Ruin II and lose MP when you can use Energy Drain and gain it for more DPS?

    I might put it back on later.

    Maybe.
    You can Ruin 2 and Energy Drain/Fester in the same GCD, since Ruin 2 is instant and Energy Drain/Fester are off the GCD.

    Basically:
    1. Need to use an off GCD instant in the next 2.5s? Ruin 2
    2. Don't need to use an off GCD instant in the next 2.5s? Ruin 1
    (0)
    Last edited by Sacerdos; 09-06-2013 at 05:13 AM.

  7. #27
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I do use the Energy Drain/Fester combo yes. I'll see about adding Ruin II. ^_^
    (0)

  8. #28
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    So even on single targets like Ifrit and garuda you guys still think shadow flare is a useful skill? I think casting ruin 2 times makes up for it no? between the casting time for SF and the GCD ruin 2 should be more Dmg I think.
    (0)

  9. #29
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by DNO View Post
    So even on single targets like Ifrit and garuda you guys still think shadow flare is a useful skill? I think casting ruin 2 times makes up for it no? between the casting time for SF and the GCD ruin 2 should be more Dmg I think.
    Shadowflare is 10 ticks of potency 25, for 250 total potency. As long as they sit in it for at least 4 ticks, 100 potency at 12 seconds, it is better than Ruin.
    (0)

  10. #30
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sacerdos View Post
    Shadowflare is 10 ticks of potency 25, for 250 total potency. As long as they sit in it for at least 4 ticks, 100 potency at 12 seconds, it is better than Ruin.
    Wow interesting I never thought of it that way. thanks for all the info we need better SMN out there and this post and thread will help. (I know it did me)
    (0)

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