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  1. #341
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    As an aside, 1000 character limit? Really? Whoever designed that needs a time-out.

    Also, you might be able to cheese the App parser by just spamming your highest DPCT DoT and nothing else. Your true damage would be terrible because you'd just be constantly overwriting it, but given the way the parser handles DoTs it probably calculates them all at full damage.
    (0)

  2. #342
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by PessimiStick View Post
    I think that's a result of the poor combat log in FFXIV. There's a lot of stuff that isn't tracked the way you would expect. DoT damage, f.ex., never shows. The way the App parser tracks normal DoTs is that it sees the initial damage hit (and so knows the attack landed), and then just manually adds in the DoT damage based on the ratio of the initial hit compared to the DoT. I know it works that way because it will show the full damage even if you land the DoT right as a mob dies. It also shows the full 6 ticks (18 second duration) for ARC's Venomous Bite, even before you have the trait that makes it 18 seconds.

    For DoTs that don't have an initial hit, the parser can't really know the damage it will do since it's never shown. I'm also not 100% sure that applying a non-hit DoT shows in the combat log.
    So, it doesn't count critical on dots ? That means BRD dps is even higher than shown
    (0)

  3. #343
    Player
    Narcariel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    15
    Character
    Narcariel Sorath
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Thotor View Post
    So, it doesn't count critical on dots ? That means BRD dps is even higher than shown
    Possibly, but if DoTs are being calculated as theorized here, there are some other items to take into account. If the DoT damage is just being added as an assumed amount, their DPS #'s in the parser may not be getting penalized for clipping DoTs before they've hit full duration.
    (0)

  4. #344
    Player
    ReverendBaka's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Rapha Goltanna
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Narcariel View Post
    Possibly, but if DoTs are being calculated as theorized here, there are some other items to take into account. If the DoT damage is just being added as an assumed amount, their DPS #'s in the parser may not be getting penalized for clipping DoTs before they've hit full duration.
    The FF14 App parser does not stack DoTs if you overlap them, but it does not seem to count crits. I'll test some more to make sure.

    //EDIT\\
    It definitely doesn't count crits. And it does use some sort of prediction to determine the damage a DoT does. Over a long enough fight, it seems to be pretty accurate aside from crits. Would love to know how much damage I am actually doing <_<.
    (2)
    Last edited by ReverendBaka; 09-06-2013 at 06:57 AM.

  5. #345
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    DoT tick damage is not present in the logs at all, and thus a parser cannot read DoT damage. The parser out there currently attempt to solve this by simulating the DoT damage - which leads to results that are more accurate than completely ignoring them, but overall still very much inaccurate. The more a job's damage is based on DoT damage, the more inaccurate they parse.

    SMNs, BRDs, and BLMs have seemingly lackluster DPS values on parses for this reason.

    We won't see reliably accurate DPS parses until we have add-on support.
    (3)

  6. #346
    Player
    Aiyza's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    DoT tick damage is not present in the logs at all, and thus a parser cannot read DoT damage. The parser out there currently attempt to solve this by simulating the DoT damage - which leads to results that are more accurate than completely ignoring them, but overall still very much inaccurate. The more a job's damage is based on DoT damage, the more inaccurate they parse.

    SMNs, BRDs, and BLMs have seemingly lackluster DPS values on parses for this reason.

    We won't see reliably accurate DPS parses until we have add-on support.
    I agree with this. I noticed the same thing =/ Too much speculation in this threat without dead on dps information. DOTS play a huge role with some of the classes. wtb addons plz
    (0)

  7. #347
    Player
    Fingerdoll's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Finger Doll
    World
    Tiamat
    Main Class
    Thaumaturge Lv 50
    Hello guys,
    I'm playing my lv50 BLM, from my experience throughout 2 or 3 weeks farming at dungeons and primals, i think BLM need extra 5 sec to do optimal damage output (cast 2.5 sec Fire 3 then cast 2.5 Fire 1), while consider the RIGHT time to cast'em especially on bosses fight with so much movement (Titan HM, or Demon Wall, 2nd boss of Amdapor Keep).
    Sometimes I envy DRG/MNK/BRD/SMN who can insta-cast skills on adds very quickly xD.

    While i can do damage 600-ish on Fire 1 and 800ish on Fire 3 with Astral Fire 3 up(without Raging strikes or crits).

    IMO,
    BLM : great for focusing on mobs or boss with large HP,and AOE
    BRD : great for small HP mobs and AOE, while supporting party
    MNK/DRG : AMAZING single target LB xD, and fast-kill adds.
    SMN : dunno much, really seldom meeting them at dungeon or primal runs ;P

    any thoughts?
    (0)

  8. #348
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    The answer is in the skill cap:

    Bard is "easy mode" and can achieve near maximum potential with a simple rotation while on the run. Dodge and proper movement during any fight in the game has little effect on BRD's dmg.

    where as

    Black Mage, Monk and Dragoon have a much higher skill cap... Proper rotations are much more difficult to master, positioning to dodge and move properly can interrupt your rotations and throw them off.

    Bard was always meant to be a utility job... why do you think they were given songs and a healer limit break?

    As the other DPS jobs become more practiced you will quickly find them taking over the DPS king positions.
    (0)

  9. #349
    Player
    DistraughtKoala's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Distraught Koala
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Really find it incredibly hard to see why people try to sell Summoners short.
    (1)

  10. #350
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I have a lvl50 MNK/DRG and i think on a tank and spank fight it looks like this:

    MNK>DRG>BLM>BRD

    I cant comment on SMN because my experience with that one is too low and the parsers are messed up when it comes to DoTs but they seem very solid too to me.
    Now when complicated mechanics get thrown into the fight that cause downtime on melees or a lot of cast-cancelling to the BLM, all of that may change and for example favor a BRD.
    (0)

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