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  1. #1
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I'm a full time PLD and with an optimized skill rotation, including 100% up time on fracture, my damage on a training dummy in a 120 second period totals between 14k and 15k. I can switch to WAR which I never play, half guess the rotation, mess up fracture, use fury inefficiently, and still put out 17k damage in the same time span.

    This is with Shield Oath and Defiance on, of course.

    There's your balance.
    (4)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jahaudant View Post
    I'm a full time PLD and with an optimized skill rotation, including 100% up time on fracture, my damage on a training dummy in a 120 second period totals between 14k and 15k. I can switch to WAR which I never play, half guess the rotation, mess up fracture, use fury inefficiently, and still put out 17k damage in the same time span.

    This is with Shield Oath and Defiance on, of course.

    There's your balance.
    You'd have to compare TPS and DPS and determined if they balance against each other, because one tank being less survivable than the other supersedes DPS e-peen because if you're the tank you're supposed to be able to take the damage and perform comparably.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jahaudant View Post
    I'm a full time PLD and with an optimized skill rotation, including 100% up time on fracture, my damage on a training dummy in a 120 second period totals between 14k and 15k. I can switch to WAR which I never play, half guess the rotation, mess up fracture, use fury inefficiently, and still put out 17k damage in the same time span.

    This is with Shield Oath and Defiance on, of course.

    There's your balance.
    It's hilarious that you think what amounts to maybe 10% extra dps from a tank makes the complete lack of any damage mitigation, naturally or from cooldowns, "balanced." I'm sure that if the healers manage to keep the warrior alive, exerting 5x the effort they'd need to for a gladiator, the knowledge that the Warrior might contribute an extra 5k damage across the duration of the fight makes them happy, knowing that if they keep him alive, it's totally worth the trade off!

    In practice though that isn't even an advantage. Healers need to heal Gladiators less, meaning they have more time to DPS, meaning with the Gladiator your group is still outputting more damage. All of that effort... for no benefit!
    (3)
    Last edited by Faction; 09-05-2013 at 06:23 PM.