it feels this way because there is no accurate way to gauge the performance of the classes right now. anecdotal evidence is anecdotal.Honestly from doing a bunch of endgame dungeons, I feel like (in comparable gear) every dps class is pretty dang close to every other dps class. Nailing your rotation and playing your class well are going to be much bigger factors than which class you happen to be, that's how tight everything seems to be. Sure some fights will favor certain classes over others, but a skilled player will make up that difference every time.
Basically, give me a talented player playing a "lesser" class any day over a "best" class played by a mediocre player. You do zero dps when you're dead.
actually there are parsers giving empirical evidence showing bards ahead.
Granted no matter what class is doing the most everyone else will call it "easy mode" because of their inability to do the same damage.
飛べない豚はただの豚だ。
As far as i heard, one dot gets tracked and the other (that does no initial damage) does not get tracked. As long as parser aren't really fleshed out, the parses aren't more than good guesses.

I think that's a result of the poor combat log in FFXIV. There's a lot of stuff that isn't tracked the way you would expect. DoT damage, f.ex., never shows. The way the App parser tracks normal DoTs is that it sees the initial damage hit (and so knows the attack landed), and then just manually adds in the DoT damage based on the ratio of the initial hit compared to the DoT. I know it works that way because it will show the full damage even if you land the DoT right as a mob dies. It also shows the full 6 ticks (18 second duration) for ARC's Venomous Bite, even before you have the trait that makes it 18 seconds.
For DoTs that don't have an initial hit, the parser can't really know the damage it will do since it's never shown. I'm also not 100% sure that applying a non-hit DoT shows in the combat log.
So, it doesn't count critical on dots ? That means BRD dps is even higher than shownI think that's a result of the poor combat log in FFXIV. There's a lot of stuff that isn't tracked the way you would expect. DoT damage, f.ex., never shows. The way the App parser tracks normal DoTs is that it sees the initial damage hit (and so knows the attack landed), and then just manually adds in the DoT damage based on the ratio of the initial hit compared to the DoT. I know it works that way because it will show the full damage even if you land the DoT right as a mob dies. It also shows the full 6 ticks (18 second duration) for ARC's Venomous Bite, even before you have the trait that makes it 18 seconds.
For DoTs that don't have an initial hit, the parser can't really know the damage it will do since it's never shown. I'm also not 100% sure that applying a non-hit DoT shows in the combat log.
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