or raided at all if he thinks that high dmg every 2.5 (really 3 seconds due to latency) seconds is > 2 to 3x as many hits for greater than half of that on each hit while being 100% mobile at all times.
Lol monk has only to be behind for bootshine and true strike.
In fact Amdapor keep last boss monk keeps ahead of parsers by sitting as side and never losing a stack of greased lighting whole fight.
WTF so keeping Touch of Death and Fracture all time does not increase my e-penis!?
Honestly from doing a bunch of endgame dungeons, I feel like (in comparable gear) every dps class is pretty dang close to every other dps class. Nailing your rotation and playing your class well are going to be much bigger factors than which class you happen to be, that's how tight everything seems to be. Sure some fights will favor certain classes over others, but a skilled player will make up that difference every time.
Basically, give me a talented player playing a "lesser" class any day over a "best" class played by a mediocre player. You do zero dps when you're dead.
it feels this way because there is no accurate way to gauge the performance of the classes right now. anecdotal evidence is anecdotal.Honestly from doing a bunch of endgame dungeons, I feel like (in comparable gear) every dps class is pretty dang close to every other dps class. Nailing your rotation and playing your class well are going to be much bigger factors than which class you happen to be, that's how tight everything seems to be. Sure some fights will favor certain classes over others, but a skilled player will make up that difference every time.
Basically, give me a talented player playing a "lesser" class any day over a "best" class played by a mediocre player. You do zero dps when you're dead.
actually there are parsers giving empirical evidence showing bards ahead.
Granted no matter what class is doing the most everyone else will call it "easy mode" because of their inability to do the same damage.
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