But why do we need to copy another game with content? Why couldn't they added content to the game that wasn't leeching off another? Why are all MMOs turning into the same thing? Can't we get something different, something unique, AND fun, for once? Please?30 is sorta low level when you think about in.
If you look at the SP curve and time requirements 1-24 can litteraly be done in a day or two in leve partys and alittle grinding. 30 can be gotten to in about 2-3 more days. (1-30 is only like 20-25% of the way to 50 in terms of overall sp).
Then again it is in the middle of 1-50. So it is all how you look at it. but I think 30 is a good place for a dungeon. That level is easily achievable by players in a rather limited amount of time.
You obviously have no idea how important low level content is, low level content is what will capture most new players and get them to stick around. Also, if you read the poll results, most players WANT instanced dungeons.
FFXIV was released as a very different and unique game and we all know how it turns out.
FFXI was a very good game and i loved it but it was never meant for casuals, which is why it never hit WoW's number of subscription. This game however have always been advertised as casual friendly.. always.....
FF14 was rushed, it has a ton of good ideas, but they were poorly implemented and rushed. If they had more time all the ideas in this game would have turned out to be AMAZING. FF11 also released in WORSE shape than this game, can you imagine that? Look at how it turned out. We do not need to copy WOW to be a successful MMO, I wish some dev would grow balls for once and learn that, sigh.FFXIV was released as a very different and unique game and we all know how it turns out.
FFXI was a very good game and i loved it but it was never meant for casuals, which is why it never hit WoW's number of subscription. This game however have always been advertised as casual friendly.. always.....
There's also many other better casual friendly MMOs, and pretty much ZERO hardcore MMOs. Do we really need more? This is like there being 9000 different types of mc donalds or burger kings or taco bells. We already have a taco bell every 5 minutes, do we really need 17 more taco bells inbetween those, just called different things?
Hopefully, I'm completely wrong and these dungeons and quest hubs are nothing what I think they are ^_^;
Last edited by Shiyo; 05-02-2011 at 04:38 PM.
Unique for the sake of being unique is a terrible way to go through life. You have to bite the bullet and go with what works if it comes down to it.
Also, please take off the rose-colored glasses. It's not doing you or us any good. Open world mobs, open world dungeons, grinding on the same mohbs over and over ad infinitum, RSE, AF (which were hit or miss storywise) are NOT the pinnacle of MMO design.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.