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  1. #61
    Player

    Join Date
    Apr 2011
    Posts
    24
    I made a thread about this a couple day ago. copy/paste of it.



    [Suggestion] Behests

    Behests seem to be a bit uneven right now. It seems to be going three ways, first it seems be that the behest is to packed and you don't get in, secondly you go solo and its not near the amount of XP, and thirdly you get into the packed behest and have a great time.

    My suggestion is that in situation one, if people are lined up for the behest, make multiple behests, since there are already multiple locations for the mob sets at each behest I don't think it would be a million dollar change. By multiple I just mean if the first is filled then, make another behest available to the stragglers left so they can party too.

    My suggestion for the second scenario is make the behest have a higher amount of mobs when solo and smaller parties.

    My suggestion for the third scenario is to make the other to scenarios like this one.

    This of course is to just make the behests a little more flexible for varying situations.

    Thanks for reading, any thoughts?
    (1)

  2. #62
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jinko View Post
    I would say that is needed, a lot of people are complaining they can't get a party because people aren't moving from the camp and staying in parties ready to grab the next behest.

    By forcing them to split up and move to new camps it would solve this issue a bit, also didn't yoshi-p say they are looking into an auto group systems for dungeons and behest ?

    Would be cool if you could talk to the behest warden and instantly get assigned a group based on your level.
    (because we would be getting 2 options at each camp thats 16 people per behest, SE could further add second behest instancing to this so there should never be an issue with too many people)


    Restricting the levels IMO is a good thing as it will also make the behests more challenging, many times I have been in a behest with an odd high level players and they can almost 1 shot the mob making it a waste of time in terms of difficulty.

    Summary:-
    - 2 difficulty settings per camp based on players rank.
    - Auto grouping players when signing up for behest based on player rank.
    - Instancing players when they accept behest.
    - Restricting high/low rank players from joining the wrong behest.
    - Encourages players to move to new camps and explore.
    - Makes players/parties who camping behest wardens less of an issue.
    oh i am not saying there shouldn't be a cutoff point at all. i deffinitely agree they should find a spot and say ok get this person to move on. i was just saying that if they are within party range of people for that area then they should be allowed to stay in the party. i feel if you are 5 ranks above or below you should be forced to move to your area you should be in.

    the splitting of the behests into lower and higher groups does sound like a nice idea though.
    (0)


    http://crystalknights.guildwork.com/

  3. #63
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Behest should work like Leves but what sets Behest and Leves apart is Behest you can only do it every 30mins. I have loginned in or waiting for Behest NPC to spawn just for me not to join because the party limit is too low.

    It be like a 30min Leve you can do anytime you want. Once started the clock would recount to 30.

    I think this would make everyone happy. The only problem which his would be how many Behests would be active at once. Useally theres 2-3 paths of behst enemys. They should also give out a SP/EXP bonus for completing them faster.

    If yourtoo low u will get low final reward, if too high you will get low also. Its where its in the middle ground that it should help.

    Give out something like... 3000 EXP & SP for max reward for completing the behest fast. That way behest cant be over run because players would want to finish them quickly.

    something like:

    3000 completion in 0:00- 7mins
    2000 completion in 7:01-10mins
    1000 completion in 10:01-13mins
    500 completion 13:01-30mins

    -50% if theres a person in your pt thats 10 levels or higher.

    That be 6000SP/EXP an hour not including your other leves you could do in between.
    (0)
    Last edited by Venat; 04-29-2011 at 12:49 AM.

  4. #64
    Player
    waka_swag's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    37
    Character
    Waka Flocka
    World
    Hyperion
    Main Class
    Lancer Lv 50
    The only problem that I currently see with behests is the party limit. I find myself having trouble joining behests because there are people camping the battle warden at pretty much every major aetheryte i go to. It's frustrating spending in upwards of 10 anima bouncing around to different camps looking for behests that I can join. I think parties should be optimized based on how many applications are put in in the time limit before the behest starts. It's discouraging waiting around nearly two hours to join a behest, only to see the battle warden tell you he was mistaken and they don't need anymore people ;_;

    Behest have quite obviously become a popular way to level up, and I think if the player base enjoys it so much then there should be more done to cater to it on a larger scale. Even if I do find some obscure area with a behest that I can join there are more than likely no more than 2 or 3 other people there, and depending on where you are, and what jobs you have in the party, you may or may not succeed; which can be just as discouraging.
    (0)

  5. #65
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Here is my feed back.
    Positive:
    *30 min each Behest is fine.
    *Party member max to 8 is also good.
    *30 min with behest become a quite good boost skill point for players who is play solo leve.
    *Player be able to do craft at camp while waiting behest to refresh from craft.
    *Less chaos when battle against enemy.
    *Don't need to be afraid when party get more +9 member and get less bonus.

    Negative:
    *Skill point gain is too different with different rank. Example: 33 rank party with 45 rank and skill point gain become quite too low.
    *People don't want/wouldn't to change camp and complain with can't join behest with popular camp.
    *Enemy Level should raise a bit more.
    *Skill point from behest is getting too low for past 45. please change it or add new camp.

    Suggestion:
    *Make another camp with same Skill point gain from leve. The main reason player camping one place is simply. Cause camp get better skill point with some leve at one camp and another problem is people most is stay in Ul'dah.
    Example Camp Broken water leve get better Skill point than from Halatali leve. However I would also suggestion low anima use a bit more when use teleport out of region or get regain anima faster. Would be a good idea.
    *Like lot player said please add auto-group.
    *Add beastmen as boss in the end would be more enjoyble and more sense. (I kind of hard to believe the monster different kind attack the camp cause a toad or Dodo or a lizard with wing or a bug to command another monster to attack the camp)
    *Also like another said: Change reward to some point for buying some armor or weapon instead gil

    End of my feedback. Thank you for taking time for reading and keep up improve.
    (1)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  6. #66
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think it is important to take into account future changes. Ones like the most likely tweak to the claim system. Where there is no real claiming, yet all players share SP & loot. Grouping would not be necessary for behest after this change, so auto grouping would not be required.

    You would then be able to open up Behest to an unlimited number of players.

    I think this is ideal for behest and future encounters.
    (0)

  7. #67
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    They never said they were going to go with that claiming system though did they ?
    (0)

  8. #68
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    They never said they were going to go with that claiming system though did they ?
    Had questioned it to players in he 2nd poll.

    http://lodestone.finalfantasyxiv.com...16083b634f7678

    question 9 and 10
    (0)

  9. #69
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Oh yea .. lol totally forgot about that.

    Guess that could mean ninja claiming .. ><, hope they have some system to stop that happening.

    Of course that won't effect instance stuff.
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Again what I suggest to the devolopment team is to go over the Behest past Rank 20 spots like Camp Horizon. I just went to Nophica's Wells and the enemy levels were of all shapes and sizes. Rank 34 Wandering Wisp & Rubyscale Puks, Rank 39 Dark Devilet's with a Rank 34 pet Fire Elemental....Then a Rank 46 Ill-Tempered Puk as the final enemy.

    The reason why I'm asking them to go over this is because when coming from Camp Horizon enemies were well over Rank 34-36 while now you are 1 tier higher yet 2 ranks lower? Weird to me.

    Edit: If enemies at Camp Horizon are Rank 34 with bosses at Rank 36+, shouldn't the next tier (Example: Nophica's Wells) have enemies at rank 46 with bosses at Rank 48+ and so on and so forth? I love Behests. It allows me to still gain SP while working on work/school/house. It's a great thing for people like me with limited play time and grants us a form of leisure and stress free grinding.
    (0)
    Last edited by Kimahri; 05-02-2011 at 07:41 AM.

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