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  1. #1
    Player
    Lucian_Beoulve's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    13
    Character
    Lucian Beoulve
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Alot of great ideas floating around in this thread.

    I especially like the suggestions to make Behests an individual cooldown timer instead of a Battlewarden spawning every half-hour and getting mugged by whoever has the fastest quick-draw fingers, and shutting everyone else out who wanted to participate.

    Incorporating Beastmen tribe enemies and some kind of a special Boss enemy could also be great additions.

    I also really like the idea of getting rewarded with some type of nation/faction points along with some way to recharge a portion of your anima.

    I'm new to these forums, but it seems like a really great place to exchange ideas between people who genuinely love the game and want to make it an even better experience. Looking forward to hanging around and tossing my two cents in!
    (0)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lucian_Beoulve View Post
    Alot of great ideas floating around in this thread.

    I especially like the suggestions to make Behests an individual cooldown timer instead of a Battlewarden spawning every half-hour and getting mugged by whoever has the fastest quick-draw fingers, and shutting everyone else out who wanted to participate.
    I think the point of the behests was to encourage party-formation among strangers. Having an individual cooldown would make people just do behests with the same people all the time as they would share the same cooldown. This is why I want to keep the "every-half-hour" aspect, but create multiple instances if more than 8 people apply at once.
    (1)

  3. #3
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    i think behests should be treated as learning blocks for endgame parties later on. we can treat behests as an open raid and i feel to do that you have:

    1. space out mobs and keep them in groups for 2-3 so the group can learn how to crowd control

    2. if say you have 3 mobs in a group, make one of them slightly harder than the other 2, treating the other 2 as minions. you can teach crowd control by having a tank on the hardest one and burn down the other 2 before killing the strong one

    3. increase the difficulty but not too much where its a wipe everytime until people learn. keep it simple but not overly simple. i know its vague but balance will help make the fights feel like they take skill

    4. increase the rewards at the end, maybe have the last boss drop a chest that has enough for everyone in the group

    5. lower the cooldown for the behests to 15 mins but then add a debuff to anyone who has joined a behest so that they cannot join another one for 30 mins. this will keep the group from doing it over and over and allows other groups to be able to do behest

    im just throwing out ideas off the top of my head but im pretty sure if anything. balance is key
    (6)

  4. #4
    Player
    Harvester's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Harvesterof Sorrow
    World
    Balmung
    Main Class
    Dragoon Lv 51
    different behest areas should need different tactics to succeed, or at least different behest enemy groups would need different tactics, lending to a more besieged feel of battle and I think most people enjoyed besieged. good experience points better loot and a better party building system will make a big diffence in my opinion.
    (1)
    Last edited by Harvester; 04-26-2011 at 09:44 AM.

  5. #5
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    End boss suggestions:

    -Drake/biast
    -Group of beastmen
    -Ogre
    -GIANT SNURBLE
    (6)

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Sigmakan View Post
    End boss suggestions:

    -Drake/biast
    -Group of beastmen
    -Ogre
    -GIANT SNURBLE
    Dont mess with Snurbles man... they are cute, but VICIOUS!

    Yes, Monsters like that would be great Behests bosses. Monsters people dont normally fight.
    (0)

  7. #7
    Player
    kanjitai's Avatar
    Join Date
    Apr 2011
    Posts
    180
    Character
    Aqua Maku
    World
    Excalibur
    Main Class
    Miner Lv 57
    I don't know if this is a good suggestion. I have done behests solo at the starter camps but the ones at the rank 10 or higher camps can't be done solo. Right now outside of grinding behest is the best way to get SP/XP. I would like to see behest difficulty based on the number of people who join. I think someone else made this same suggestion.

    I have fought in the past to make this game more solo friendly. No one misunderstand I'm not trying to do this here. I just think there should be multiply options for leveling. I think that at least should be kept solo or low man friendly.
    (0)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by kanjitai View Post
    I don't know if this is a good suggestion. I have done behests solo at the starter camps but the ones at the rank 10 or higher camps can't be done solo. Right now outside of grinding behest is the best way to get SP/XP. I would like to see behest difficulty based on the number of people who join. I think someone else made this same suggestion.

    I have fought in the past to make this game more solo friendly. No one misunderstand I'm not trying to do this here. I just think there should be multiply options for leveling. I think that at least should be kept solo or low man friendly.
    If it is anything like the R20 and 40 camps, it is because the monsters are 13 ranks higher than the camp rank, making them R23 monsters. and ya that was my suggested lol. With it, it would ensure that the lone player doesn't fight monsters more than 5 ranks (8 for the boss) above his/her own rank, making him/her able to complete the behest.

    Edit: Actually they were all R12 >.>
    (0)
    Last edited by Reika; 04-26-2011 at 05:05 AM.

  9. #9
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Many very good ideas here, esp. the OP's. I would be very happy to see all those ideas implemented.

    I think the main 10-20-30 camps should remain at current difficulty levels, so casuals can use them (less time spent traveling), but open up several more Behest Areas. I see many Aetherites on the main maps that don't seem to be used for anything so set up some 30-40-50 camps in harder to reach places with harder mobs. Encourage us to do some exploring (with chocobos). (I am only R25 so I dunno yet what other camps already exist but I have been to several lonely places.)

    Increase each Behest to allow as many people to join as want to. Auto-group them if not in a group already. (max 8)
    Allow the Party Leader (of an LS/friends group)to sign up for the whole party. (max 8)
    Have as many groups of mobs appear as there are parties, then go off in different directions to fight.
    End with 1 Big Nasty NM that everyone needs to team up on (even if it is a zerg-fest it would still be fun).

    Just increase the Behest Mobs HP so fights last longer and we actually get to use our WS's.

    Put Lvl Caps on the camps but add Lvl-Sync to make up for it.

    Crack us off a few Guild-Points for our efforts.

    More exciting mobs to fight. More variety.

    Borrow from Campaign but please no Ramparts or Stone Slabs to beat on (that was extremely Lame).

    I just had a brain fart while smokin' a cig' outside...How about after all open-world mobs are killed, the Party(s) warps into an Instance for an NM Fight (kinda like the old Promy's..but improved, of course). When that Group warps into the Instance/Dungeon, the next Behest can start. Forget 30 min / 60 min schedules...have them player influenced.

    That's all I got for now. More will surely come tho...good or bad.
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.





  10. #10
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    I think Bests should go back to the max ammount of people in the party and keep the same time limit of every 30 minutes. Have the number of difficuly match that of the party and put a cap on each behest so higher ranked players are not sucking up all the sp from the lower ranked players.
    (2)
    Last edited by Coombah; 04-26-2011 at 04:25 AM.

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