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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    9
    behest is great every 30 mins as it is!!! thanks for showing luv to solo players who cant get a party goin guys
    (0)

  2. #2
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Make it harder. Too easy. I would increase difficulty from 30+camps.

    I would leave 10 and 20 camps.
    (1)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Synthesis View Post
    Make it harder. Too easy. I would increase difficulty from 30+camps.

    I would leave 10 and 20 camps.
    R30 camps definantly need to be increased. SP is garbage from them at R30, because all the monsters ranks are too low.
    (0)

  4. #4
    Player

    Join Date
    Apr 2011
    Posts
    7
    Put the numbers back up please. I love the behests but it sucks missing out becuase u miss the draw, its guarenteed to generate rage. I've also found the odd troll waiting for when u do miss out. Alternatively, maybe work out a slection feature or have multiple behests, but please dont just leave it as it is. Its annoying when you run out of leves and then get jipped on behest.
    (1)

  5. #5
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    I think it would be a good idea to allow 16 people again, but split the people into 2 groups doing behest at the same time. A set of 15-20 mobs should spawn for each group independently. Whichever group kills all 15-20 mobs first gets to battle a nice mini-boss at the end that drops more interesting money/chest/loot/faction points as opposed to the normal 3k gil. This way you get more people interested in behest, but you prevent behest from being just another grinding device by turning it into a mini competition.

    I know that nobody does behest at certain camps, though, so there should maybe be a minimum of 8 people present at camp for a behest to be split into two groups. Or you could spice up those behest by adding interesting rewards from the mini-bosses.
    (0)

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    The new Garlean troops behest-like event has been received fairly positively. Good start in adding variety to the world.

    It can be improved upon, for sure, but it's a very good start.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rentahamster View Post
    Auto-group everyone who accepts the behest into a party.
    Too much time is wasted by people having to form their own party in a behest.
    Not to mention there have been other problems that have arisen since the 8 person limit. A certain group of 8 people from a specific LS wanted to get into the behest, 7 of them did as well as a friend of mine. The 7 from that LS who got in decided to not let my friend into the group and forced him to either quit out or kill whatever he could alone.
    (0)

  8. #8
    Player
    AleanRae's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Katryna Rae
    World
    Balmung
    Main Class
    Goldsmith Lv 50

    Improve the Behest Storyline - Mobs

    Quote Originally Posted by Rentahamster View Post
    Various suggestions, in no particular order:

    Make the mobs more interesting.
    I'm tired of being told about the dangers of Eorzea, then having to fight a bunch of stupid goats and bugs. Implement more dangerous mobs that are tougher to beat. Put in more beatsmen, and packs of mobs like we see on the faction leves.


    Make the Behest Boss more interesting, too.
    It's very anticlimactic to get to the end of a behest, here the epic boss music start, then find out that you the boss is....a pair of coblyns that die in 3 seconds.

    Make them huuuuge. Bigger. Different color. Put horns on them, I don't care, just make them more interesting and worthy of the boss music.
    I agree with Rent's suggestions. I really think it seems more appropriate to introduce the beastman mobs of Eorzea to Behest rather than the typical mobs found throughout the regions. The storyline emphasizes on the dangers lurking in this world and we are attacking mobs that don't even aggro. It would really be nice to see this change.

    I also think that the end boss should be more difficult. It should not be something that is killed before everyone has even taken out their weapons. Make it something of a challenge - an easier version of a typical NM, if you will.

    V/R,
    Alean
    (3)

  9. #9
    Player
    Leelya's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Leelya Seraphs
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think if Behest was catered moreso towards the # of people attempting to participate the battles would be more enjoyable. You would also get more player buy-in due to it serving as a possible past time for players who are looking for some large scale fun until various battle changes are made.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    19
    I think behest mobs need to give at least double the SP they currently do. You can earn 1000 sp a mob with proper opt rank and links on a guild leve, but only about 100-200 in behest. The reason no one is doing it now is because the SP is bad compared to leves.
    (1)

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