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Thread: The Monk Temple

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  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Aicasia View Post
    Melee generally get screwed in raid content in lots of games, and in some even basic dungeons. You just kind of have to live with it.

    High armor, lots of moving, deadly AoE. Bosses are usually not built to be melee friendly.
    That's not true. Melees in the game act as offtanks. While in many pug groups, the healer is paranoid and will heal everyone and everything at a scratch, realistically, mnk/drgs can live a stupidly long time compare to range paper weights. they may not be able to tank a boss, but adds are perfectly able.

    MNK especially can take a crap load of hits before they run out of skills to defend themselves.

    Many fights was made for the intention of melees fighting adds while the tank focuses on the boss. IF you don't have a melee in your light party, chances are, you're dead screwed.

    archer/bards are paper, blm/whm fair better with some defensive spells, but once that interrupt gets going, they're dead.

    It's a classic line up. Tank goes for the boss, melees are a cushion for the range back end.
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    Last edited by kukurumei; 09-02-2013 at 05:41 PM.