The topic of nerfing Archers may be a pointless one, but I see two valid points for discussion by Peregrine.

1) Developers beings responsible for the behavior of players
2) Equal opportunity for all classes

Point #1 is important. Developers ARE responsible, through game design, for the behavior of players. So if they create an environment where leaders have no choice but to bring 6 archers and 2 thaumaturges that is a major problem. This is something developers should take an active role in. I think Peregrine is so upset because he thinks the dev team isn't paying attention. So I would like to see, as a result of this thread, the dev team comment that throughout the life of the game they are committed to watching situations like this and making sure they design the game so players are having fun, not getting forced into situations nobody wanted.

As for point #2, I'm not sure we should expect equal opportunity from picking a class. Why not pick something that is satisfying to you to play? If being on even footing with everyone else is the only thing that satisfies you, maybe you should think about the effects that will have on other players before making demands.

Look at Greg Street, the lead systems designer of WoW. For the last several years he has tirelessly balanced classes for WoW and I think anyone that's been paying attention can conclude that it's been a fruitless journey. The endless cycle of nerfs and buffs just aggravates everybody. The dev team is spinning in circles. And the ideas that could have been developed or content that could have been implemented will never be. Class balancing is just one huge nerf to the entire game. So why not be ok with who you are and nerf the need to keep comparing yourself to other people, in light of course, of the conclusion of point #1.