
Originally Posted by
Peregrine
Physic, it's not that what you undertand isn't hard to. The reasoning is plain and simple, and explains exactly why endgame shells trend easily towards kiting and ranged-heavy damage. The players are weak and can't stand near powerful mobs, so they look for the jobs and the tactics that let them get away from them. It always happens. Ranged DDs are inherently imbalanced jobs in light of powerful enemies. Always have been. And these players have grown addicted to that imbalance and actually like it because it includes them so long as they choose that job.
It's that they haven't ever formalized that realization in their heads, and yet still drive towards that conclusion with their actions. They don't know they know why they're doing it. To tell them exactly why they're doing it shows their motives for what they really are, selfish, and the dissonance in their heads created by that realization detonates. Their egos can't handle the dissonance, so they rage blindly. They didn't think anyone knew what was that deep inside their heads. They didn't realize anyone was capable of seeing through their excuses as to why archer should stay on top.
Well, it's easy to be perfectly honest. MMORPG players never change.
By the time they start bragging about how great they are compared to other setups, which will come right after they win tough raid content that most setups struggle on, it's way too late. Before they take over the content, they use arguments like "we're glass cannons" "we pay for arrows" "archers don't bring other things to the table" to hide their ulterior motives to not be glass at all because they know they won't be getting hit, paying for arrows is more than worth the price of being doted on and always invited high-demand job, and they know the only *real* thing any DD brings to the table is DD and everything else is just an excuse to keep their job powerful. They know they can fool some of the people some of they time when they argue that a pug could tank even though a pug never tanks in light of gladiators. The marauder is not an AoE sepecialist in light of mages existing. The lancer is not a hate controller, no one cares. The lancer doesn't get **** for bonus because the lance is a little longer, no one cares. None of their excuses for other DD being behind archers count for anything, and the worst part about their behavior is that they know it. They know they're shallow excuses.
Compare that to a benefit that archers have over meleers that actuallly DOES get used: Archers avoid AoE range. Thus, meleers are actually glass, and archers are invincible. Meleers cannot avoid that damage, which is sure to be powerful the more powerful an enemy is. They're hypocrites and they know it. That in itself is more of a real reason to nerf archers to UNDER the performance of other meleers, because it is something they *actually* do as opposed to all of their other excuses for them and other jobs, which none of them ever do. They avoid all AoE. The pug isn't tanking. He's DD'ing. And getting hit with AoE. An archer is beating the pug at DD'ing and avoiding AoE. Kick the pugilist. Add another archer.
They know this, and they don't care. That's why I take this tone with them. They know archer doesn't deserve what it gets and their excuses are illegitimate. They just want the power and the status. They subconsciously know they're trying to trick people into keeping archer as the top dog when it doesn't belong there, at all. Avoiding AoE at range+high damage=endgame king job. That's all they know. That's what they want. They want respect, where none is due.
That's what they clammor for. The attention. The power. The inclusion. They fail to justify themselves in the end. If allowed to persist, they will grow in numbers and take over endgame. Then when nerfs are called for, they will again start the expected: the arguments will shift to "how are you going to win without us archers? lolmeleers." They will start pushing other DD's back into town when content gets hard becuse they "are not useful." There won't be much room in an endgame shell for a lollancer. "Want to be useful? Level an archer," is what the argument becomes then.
At that point it becomes apparent to the developers that they've made a horrible mistake, and that the only solution is a terrible reckoning that actually drives players to quit the game. But they realize they have to do it, because their game has become a joke and a dystopian social experiment.
Then out comes the nerfs so hard that you don't hear a bragging PEEP out of them for two years. How are they going to win without you archers...like THIS: in comes the massive meleeing boosts that put archer DPS to shame. Warriors just straight murdering Kirin in 40 seconds. THAT is how. Dont' ask again.
It's happening. This never changes. No one learns. At Fafnir, archers aren't glass cannons. They're invincible. That is why their damage should be the lowest of all DD classes.