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  1. #21
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    when SE announced Summoner, i was expecting.....u know summons = powerfull entities commanded by the summoner.

    but what we got? a dot class with a lame looking pets that does pitifull dmg....and u cant even order it to do what u want.

    i was expecting a improved spiritmaster from aion (if u played u know what i mean) , in aion the spiritmaster has spells that varied based on the pet summoned

    example:

    Commands the spirit to use its attack skill. Each spirit has a skill that inflicts element-specific damage and weakening effect.

    Water Spirit: Inflicts magical water damage
    Wind Spirit: Causes stun effect
    Earth Spirit: Causes the effect that absorbs some damage as HP
    Fire Spirit: Causes the effect that reduces physical defense
    Magma Spirit: Causes the effect that absorbs some damage as HP and the effect that reduces physical defense
    Tempest Spirit: Inflicts magical water damage and causes stun effect.

    The class had lots of spells like that , with dmg , threath and utility.

    We need more "enkindle" spells ,if my Ruin was changed to Command pet : Assault that did the same dmg but was the spell was used by my pet i will be happy...

    its dissapointing , but oh well if u dont like SMN reroll , like FFXI.....

    Puppetmaster cant come some enough .....hell even BST wil be way more petclass that this joke
    (1)

  2. #22
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    problem is not the smn damage itself, it's content where you need damage fast or you'll be in big trouble. mnk, drg and brd are pretty good at it. blm is good too. smn not so.

    on single targets smn seems really good, especially with garuda-egi and being able to utilize Fester. but is it better than others here? if it's only equal to other jobs there needs to be an improvement.


    oh and tri-disaster's bind doesn't seem to break like others, so it can be a nice crowd control spell
    (0)
    Last edited by Starkbeaumont; 08-31-2013 at 07:55 PM.

  3. #23
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by abesut View Post
    Playing Summoner right now, feels like playing as a affliction warlock from WoW x) where I don't care if my pet dies as well, since its downright worthless in terms of dmg, and there "Speciel moves" abilities on 30-60sec cd is just BAD. 'Wow Garuda did 90 dmg on those 3 mobs at the same time, they only got 4k hp >_>'
    Funny thing is after doing the first black mage quest without giving spoilers lore wise they are the actual warlocks of eorzea the only thing I will give aways is that they are heretics and there is evil organ music playing during the scene lol.(which is awesome)

    Plus this line when you learn a new skill the gem of shatto imbues you with dark knowledge.

    Oh and I played a demonology(main)/destro(sub) warlock in wow did not like affliction all that much.


    edit: @ Abesut black mage is more of a destruction warlock from world of warcraft and infernal (infernal warlock in d&d has some ice spells too if I recall) warlock from d&d bursting people with fire magic with some ice on the side. Played a hellfire warlock in d&d 3.5 and in neverwinter nights 2 black mage feels like I am playing my hellfire warlock.

    I posted my thoughts in the lore section you can take a look.

    http://forum.square-enix.com/ffxiv/t...ocks-of-eorzea
    (0)
    Last edited by shinros; 09-02-2013 at 01:38 AM.

  4. #24
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by shinros View Post
    While you are setting up all those dots the black mage is melting face. Plus good luck to you on hard mode garuda if you are on feather duty spending time setting up dots while you have to burn them down quickly. If the dots had shorter intervals I would agree with you but they take bloody 15-30 seconds. Thats too long for a dot class. Plus I did not pick summoner to damage with dots I picked summoner for the pets and the pets are pitiful.

    you gave a bad example, summoner is really really good for the garuda fight and especially on the add phase, bane works wonders here, other than that, I hate the class, I hate the ramp up the damage feels measly, UI makes dots hard to track, class feels clunky. and I'll probably be rerolling.
    (0)

  5. #25
    Player
    abesut's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    Rau Quby
    World
    Shiva
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by shinros View Post
    Funny thing is after doing the first black mage quest without giving spoilers lore wise they are the actual warlocks of eorzea the only thing I will give aways is that they are heretics and there is evil organ music playing during the scene lol.(which is awesome)

    Plus this line when you learn a new skill the gem of shatto imbues you with dark knowledge.

    Oh and I played a demonology(main)/destro(sub) warlock in wow did not like affliction all that much.
    been playing as BLM on my gf toon ^^ its really awesome, dunno about the lore tho, except that they remind me about Siths xD Was hoping that we at least would feel like a demo-lock, but even that is not the case =(
    What do you think about the 30-60sec cd on summons "speciel Lv40 move" is it just me or is the dmg stupid low? XDD really sucks that both Titan, and Garuda is just reskinned carbuncles xD
    (0)

  6. #26
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Pretty much. Both Titan and Garuda got the recycled abilities of the carbuncle with slightly higher autoattack numbers.

    Titan itself is useless as it can't immediately grab mobs once they've been damaged, and the garuda egi is very niche, basically used when you need to switch targets a lot and Ifrit's travel time is not viable.

    In every other scenario Ifrit egi will be used because it does the most damage and the utility of the other summons don't overcome that gap.
    (1)

  7. #27
    Player
    JonnyBigBoss's Avatar
    Join Date
    Oct 2011
    Posts
    44
    Character
    Jonny Bigboss
    World
    Ultros
    Main Class
    Astrologian Lv 60
    I had a feeling this ability wasn't any good. I'm really glad I stopped playing SMN in the 30s.
    (1)

  8. #28
    Player

    Join Date
    Aug 2013
    Posts
    266
    I have ilvl 77 blm avg about 260 dps on boss fights. My ilvl 80 SMN is avg 200 dps plus another 80 dps from the pet......once your dots are up on heavy movement fights spamming ruin II makes you better then a blm. Granted BLM has way better burst but very long cast times. They both do very well they just have different play styles.
    (0)

  9. #29
    Player
    Youmu's Avatar
    Join Date
    Aug 2013
    Posts
    255
    Character
    Chachasamu Cocosamu
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Try checking post dates for threads before you resurrect them.
    (0)

  10. #30
    Player
    Braxy's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Brax Bamf
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    SMN is the last thing that needs a buff.

    First off, Ruin and Ruin 2 do low damage because SMN is a DoT class, and all of the DoT damage added together combined with a more powerful base spell would skew SMN way beyond the other dps classes. Your pet's base spell makes up for the difference in damage from BLM and WHM base spells.

    Second, the only thing wrong with Enkindle is the cooldown. It should be 1 min, but I assume the reason it is so long is so that you can't stack Rouse+Spur every time you use it.

    Third, Tri-Disaster is low damage because it's bind utility, not meant to be AoE damage.

    Finally, buffing any of the above complaints would make SMN even more overpowered than they currently are in PvP.
    (0)

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