Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 114
  1. #61
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Yes, but... with the new formulas this could make classes that are R1 on become too over powered. Which is why they would need to get rid of physical levels.

    Letting each class allot as they progress could prove to be much more balanced, but there is only one way of knowing....
    I know what you mean, of course they would have to cap it of you switch to a low rank class.
    Actually I like it that once your physical level is high, you are stronger when you start a new class
    However the physical level should be a lot harder and slower to level IMO.

    But as i said, i would be fine with other solutions.
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  2. #62
    Player

    Join Date
    Apr 2011
    Posts
    116
    I LOVE it, but think that every job should encourage plenty of reasons to use all 6 stats

    In my opinion- Physical Lv either shouldn't exist or gear should never have a level higher than 50 so that it doesn't play too much of a role in the player's development
    (0)

  3. #63
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Randis View Post
    lol, i call em jobs as i am used from FFTT.
    Kilta, beat it, it does not really matter how you call em, it does not change the facts.

    You obviously don’t know about class affinity. Mixing skills only goes that far.
    It kinda does in a way, if you think it is a job, you will set it up as one.
    And I'm not new to the system used in ffxiv, Mabinogi uses a similar system. You just have a character level and make classes based on mix of skills and gear. I made a dual wield rdm on that game, was very fun.
    Also a single player game also has a similar point system. And I tried "min/maxing" as an archer and pretty much was gimped in alot of fights, since I couldn't use a sword and such. I had to remake a character who was balanced and wasn't so gimped.

    Honestly have you tried being balanced? And personaly. You play how you like, I'll play how I like. The only point is to have fun. And I'm having fun.
    (0)

  4. #64
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Augury View Post
    I LOVE it, but think that every job should encourage plenty of reasons to use all 6 stats
    If you cross class skills there is a reason to use all the stats.
    (0)

  5. #65
    Player

    Join Date
    Apr 2011
    Posts
    116
    Quote Originally Posted by Kilta_Firelotus View Post
    If you cross class skills there is a reason to use all the stats.
    Yes, I get that, but that's too broad to make all of the stats worthwhile. Pugilists- for example should get alot of mileage out of a high Piety and Wisdom (should they make some kind of "Monk" route). Archery requires quite a bit of calculation, so Int is right on board immediately so fourth and so on... Some Thaumaturge and Conjurer spells should have STR, VIT, or DEX modifiers (such as Gravity having a longer effect if you have more STR, making it a perfect addition to a high STR martial job). This especially could increase the dynamic of Conjurer and Thaumaturge by making their lower leveled spells have special modifiers which make them sometimes BETTER with a specific build. At the same time, it can downplay the potential to become overpowered by forcing more diversity in stats.
    (0)

  6. #66
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    If you cross class skills there is a reason to use all the stats.
    Crossed classes skills cannot be used at 100% effectiveness, even with the +10 affinity trait.

    Some skills are restricted to that class (e.g. speed surge is LNC only)

    Mages have no use for STR or DEX
    (they would only influence melee weapon skills, and you'd be much more effective doing spells and mage weaponskills instead)


    Melees have no use for INT
    (It would only influence magic damage, and you'd be much more effective using STR-based damage instead)
    (0)

  7. #67
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kilta_Firelotus View Post
    It kinda does in a way, if you think it is a job, you will set it up as one.
    And I'm not new to the system used in ffxiv, Mabinogi uses a similar system. You just have a character level and make classes based on mix of skills and gear. I made a dual wield rdm on that game, was very fun.
    Also a single player game also has a similar point system. And I tried "min/maxing" as an archer and pretty much was gimped in alot of fights, since I couldn't use a sword and such. I had to remake a character who was balanced and wasn't so gimped.
    Playing other games with seemingly similar systems is a great template for understanding FFXIV, but it's not credible. I will have to say though, it's not difficult to figure out technically. Actually, it's so easy that you can basically eye ball everything, but I don't believe that is acceptable for an attribute system.


    Quote Originally Posted by Kilta_Firelotus View Post
    Honestly have you tried being balanced? And personaly. You play how you like, I'll play how I like. The only point is to have fun. And I'm having fun.
    I agree, fun should be a high goal, but regarding your thought of being balanced, it is a placebo effect. At a certain point, every player is at best marginally better than another as far as the attribute system goes. This is where you need a little more experience in playing to notice this. However, by the time you get that point... the system will most likely change anyway. So, really... whatever idea you have on the allotment system really make no difference in the long run. All we can do now is understand it fully through testing and point out it's flaws to help the final version of the new formulas.
    (0)

  8. #68
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    I do know what I'm talking about. Seems most ppl thing the classes are jobs. Much like in ffxi. With set stats and skills. But that isn't the case as we can use our skills on any other classes just about. If you consider the classes jobs similar to ffxi, your not gonna under stand the system. Which is what happen. People are not used to a more freer set up, such as mabinogi or other stuff. They are used to a set class which have set skills which have a set role.

    This isn't that type of system. Classes do not really have set skills or set roles. If they did we wouldn't have cross class abilities.
    And if you only consider your limited experience so far, and extrapolate that to what you only think the multiple rank 50 endgame as it currently is is like, then you're pretending that you know more than you actually do.

    Base your opinions on FF14, not FF11 or Mabinogi.
    (0)

  9. #69
    Player

    Join Date
    Mar 2011
    Posts
    837
    I don't think the current point allocation has any bearing on the effectiveness of stats or on how difficult it can be to reassign them (both are their own separate issues).

    The current method of configuration definitely has its ups and downs though. I think it is an almost perfect fit for the class system in this game - it allows you to tailor to your own specific needs. Though it does have some flaws, one being that pouring too much into a stat can simplify leveling content (given that the stats have been assigned worth in the first place, which most have not). Another is that, at current, the content that is supposed to be challenging in this game simply isn't. It is fairly binary and not requesting of complex player input, which really betrays the class system altogether.
    (0)

  10. #70
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    ?sigh Sorry for the fight. Just wanted to share my opinion. Not have ppl tell me how to play or that I'm plsying wrong. Getting told such stuff peeves me off. Nor should be welcomed or tolerated. Its a video game guys. Not brain surgery.
    (0)

Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast