Quote Originally Posted by Vandark View Post
I can’t continue to ignore this like lots of you are, I try believe me, every time I equip my old gear I can’t help but notice every single time (Doesn’t matter what gear I ware) that the gear hangs in the air, or the bottom half of my character is a miss match with her upper half.
It's the same mesh for the most part. None of the issues you list with screenshots are actual differences that cannot be accounted for by camera views and perspectives. In some cases, you've chosen to make your case on the basis different positions in a movement animation. As these animations involve hip and torso twisting relative to the lumbar region and the camera's plane of view, catching what amounts to a slight alteration [for which you've provided no statistical support for] in curvature can be accounted for by angle, camera position, and position in a movement animation.

So: They are the same models, and you need to work on your analysis of movement in animations. I suggest studying kinematics.