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  1. #41
    Player Eekiki's Avatar
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    Mar 2011
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    Kickle Cubicle
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    Balmung
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    Rogue Lv 90
    Quote Originally Posted by Zenaku View Post
    PS3 wont be a problem they leaving PS3 with 720p and updating the look for PC they said this before in a interview. So if you want the game to look better then 720p then get a pc if not you still have a pretty good looking game on ps3.
    Really? Because FF13 displays in 1080p...at least it does on my TV, although that is upscaled 720p thanks to Microsoft whining about "version parity" for the 360 version.
    (1)

  2. #42
    Player
    sruon's Avatar
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    Character
    Nours Ode
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    Sargatanas
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    Pugilist Lv 50
    FF13 is in 720p on PS3 and 576p on 360
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  3. #43
    Player

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    Quote Originally Posted by Eekiki View Post
    Really? Because FF13 displays in 1080p...at least it does on my TV, although that is upscaled 720p thanks to Microsoft whining about "version parity" for the 360 version.
    It's 720p internal, video is 1080p so that's what the game sends our TVs.

    http://forum.beyond3d.com/showthread.php?t=46241
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    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  4. #44
    Player Eekiki's Avatar
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    Mar 2011
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    Kickle Cubicle
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    Balmung
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    Rogue Lv 90
    Could be. I'm just sayin' my TV says it's in 1080p mode, while all my other PS3 games are 720p.

    I stand by my comment about Microsoft being whiny.
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  5. #45
    Player
    Dhalmel's Avatar
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    Mar 2011
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    little ala mhigo
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    1,694
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    Luzaf Ephramad
    World
    Excalibur
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    Pugilist Lv 60
    Quote Originally Posted by Jinko View Post
    One of the major additions of DX11 is tessellation and the engine has to be written specifically for this, it would require a lot of work on SE's part, all existing models would need to be redone to allow for proper tessellation also.

    Somehow I don't see SE investing the time to do this, at least until an expansion is on the cards and the game is more successful.

    They would basically be adding another layer to their Q&A as well, making sure that the game runs on all versions of windows as well as all versions of Direct X. (or yea and PS3)
    They don't really need to add tessellation just to use DX11, they need to at least use the compute optimizations to have the game run better for modern hardware.

    Don't you find it odd for an DX9 game to have a Intel Core i7 as their recommended CPU. I've seen better looking DX9 hell DX10 games that need that don't much CPU power.
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    Last edited by Dhalmel; 04-29-2011 at 05:17 AM.

  6. #46
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zenaku View Post
    PS3 wont be a problem they leaving PS3 with 720p and updating the look for PC they said this before in a interview. So if you want the game to look better then 720p then get a pc if not you still have a pretty good looking game on ps3.
    I don't see what resolution has to do with character models, there is a good chance they will use down sampled textures but I imagine they will re-use the character models between the two version.

    They don't really need to add tessellation just to use DX11, they need to at least use the compute optimizations to have the game run better for modern hardware.
    Agreed.

    Could be. I'm just sayin' my TV says it's in 1080p mode, while all my other PS3 games are 720p.

    I stand by my comment about Microsoft being whiny.
    The PS3 version of FF13 is scaled at 1080p just as MGS4 is, the 360 scales all games to 1080p if you have 1080p set in the dashboard, MS didn't need to whine about this because the 360 does it by itself.

    The PS3 on the other hand has to be programmed to do it because it has no internal scaler chip.

    That being said the PS3 version of 13 is rendered at 720p but is something like 540p on the 360, not that it matters.
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    Last edited by Jinko; 04-29-2011 at 05:32 AM.

  7. #47
    Player

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    My point through this discussion has been that the game engine is so horribly unoptimized that whatever gains DX10/11 bring to the game would be laughable. Also, it's not magic. The engine won't become multi-thread optimized by itself. The physics engine is not gonna port itself to directcompute, etc., it will require a lot of work. To be more clear, if you straight port a game from DX9 to DX11 you would see frame rate changes between +-3%.

    Quote Originally Posted by Dhalmel View Post
    They don't really need to add tessellation just to use DX11, they need to at least use the compute optimizations to have the game run better for modern hardware.

    Don't you find it odd for an DX9 game to have a Intel Core i7 as their recommended CPU. I've seen better looking DX9 hell DX10 games that need that don't much CPU power.
    (0)
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    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

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