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  1. #30
    Player
    Dhalmel's Avatar
    Join Date
    Mar 2011
    Location
    little ala mhigo
    Posts
    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Jinko View Post
    One of the major additions of DX11 is tessellation and the engine has to be written specifically for this, it would require a lot of work on SE's part, all existing models would need to be redone to allow for proper tessellation also.

    Somehow I don't see SE investing the time to do this, at least until an expansion is on the cards and the game is more successful.

    They would basically be adding another layer to their Q&A as well, making sure that the game runs on all versions of windows as well as all versions of Direct X. (or yea and PS3)
    They don't really need to add tessellation just to use DX11, they need to at least use the compute optimizations to have the game run better for modern hardware.

    Don't you find it odd for an DX9 game to have a Intel Core i7 as their recommended CPU. I've seen better looking DX9 hell DX10 games that need that don't much CPU power.
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    Last edited by Dhalmel; 04-29-2011 at 05:17 AM.