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  1. #31
    Player
    Jinko's Avatar
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    Jinko Jinko
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    One of the major additions of DX11 is tessellation and the engine has to be written specifically for this, it would require a lot of work on SE's part, all existing models would need to be redone to allow for proper tessellation also.

    Somehow I don't see SE investing the time to do this, at least until an expansion is on the cards and the game is more successful.

    They would basically be adding another layer to their Q&A as well, making sure that the game runs on all versions of windows as well as all versions of Direct X. (or yea and PS3)
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    Last edited by Jinko; 04-28-2011 at 11:57 PM.

  2. #32
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    One of the major additions of DX11 is tessellation and the engine has to be written specifically for this, it would require a lot of work on SE's part, all existing models would need to be redone to allow for proper tessellation also.
    I think the models are already made for tesselation purposes, but then scaled down.
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  3. #33
    Player
    Jinko's Avatar
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    Quote Originally Posted by Betelgeuzah View Post
    I think the models are already made for tesselation purposes, but then scaled down.
    That's normal mapping.
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  4. #34
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    Wouldn't it work for tesselation?
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  5. #35
    Player
    Jinko's Avatar
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    Quote Originally Posted by Betelgeuzah View Post
    Wouldn't it work for tesselation?
    Well I'm not entirely sure, normal maps are textures.

    Tessellation is dividing polygons to produce a more complex model, rounding of edges and adding additional features with height maps.

    It's not quite as simple as flicking the DX11 switch as people seem to think.
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  6. #36
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    Actually tessellation would require lower quality models + displacement maps so the GPU can construct more complex models from them (or less complex) as needed.

    And to the guy that mentioned hardware based occlusion, as I said before, all that won't be increasing performance by that much on today's (what most people have) hardware.

    As a sideline, ambient occlusion is an expensive technique but not even close to how it is in this game, so the differences in performance between a properly optimized AC implementation and DX11 AC implementation wouldn't be that big in performance, but in visual quality.

    So again, yes please give us DX11, because in 2 years this engine will be outdated and outclassed without it.
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  7. #37
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    MagicofGaia's Avatar
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    Kino Fatale
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    Quote Originally Posted by Dhalmel View Post
    So has Square ever stated they would ever add in these graphic renders? In hopes, this will add better performance to higher end cards.

    I'm only bringing this up as WoW, today has officially added Directx 11 to their game. I've actually received a ~20FPS boost from it and thought, maybe this will also help players achieve higher FPS with FF14.
    Now that you mention it.. It's kind of dumb it already isn't there.
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  8. #38
    Player
    Jinko's Avatar
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    Quote Originally Posted by Ilean View Post
    So again, yes please give us DX11, because in 2 years this engine will be outdated and outclassed without it.
    So it only makes sense that they should consider this in a years (or two's) time, I don't believe Tera and GW2 are DX11.
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  9. #39
    Player Eekiki's Avatar
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    Kickle Cubicle
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    Balmung
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    Yes. A million times yes! Please add DX11 support, SE!!!

    Also Jinko, I confirmed with a for real Arenanet person that GW2 is in fact DX9.

    Granted, I spoke to this guy at PAX last year, so this info may be outdated.
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  10. #40
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    Zenaku's Avatar
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    Zenaku Yamada
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    Quote Originally Posted by Jinko View Post
    One of the major additions of DX11 is tessellation and the engine has to be written specifically for this, it would require a lot of work on SE's part, all existing models would need to be redone to allow for proper tessellation also.

    Somehow I don't see SE investing the time to do this, at least until an expansion is on the cards and the game is more successful.

    They would basically be adding another layer to their Q&A as well, making sure that the game runs on all versions of windows as well as all versions of Direct X. (or yea and PS3)
    PS3 wont be a problem they leaving PS3 with 720p and updating the look for PC they said this before in a interview. So if you want the game to look better then 720p then get a pc if not you still have a pretty good looking game on ps3.
    (0)
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