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  1. #21
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Yes, that's what I meant, and that shouldn't happen. The mobs gave me like 16 SP so they were like level 15 or something insanely low.

    I can kill mobs higher level than me, and around my level, why did the game give me mobs -20 to me to kil for a story quest?
    (0)

  2. #22
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BelgianRofl View Post
    Yes. Because of how awfully boring and frustrating crafting and gathering mini-games are, it's a bad idea for new players to be able to select DoH or DoL at the beginning. Either that, or make crafting and gathering fun!
    oh god so you really are back -.- could you not stay away like really how can anyone take you serious if you back up on your own word? I pretty much guess once you got bored with portal 2 which i won in 1day and other game that was release your ??? be back here -.- time to black list you........
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #23
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by InuraBera View Post
    Did you realise that Gatherers and Crafters do 'Parley' in any circumstance that would involve Combat rather than fighting? I hope you did before you posted that - because otherwise you'd realise that the difficulty of Combat in the Story-Quests has no reflection on Crafters or Gatherers being involved at all. I haven't had to throw stones at anything, ever, nor have I had to bring in Combat classes to help - I played the Parley mini-game, won, and progressed.
    Not all the main story quest require parley... some of them actually require crafters to run and hide while NPC's do all the fighting...
    The point is, if there is a quest that can be done by a botanist and an NPC... then its not gonna be any fun for people who actually want to battle...
    I personally feel it should be separate but equally awesome story lines
    (0)

  4. #24
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Perhaps have three main storylines from, say, rank 30 onwards? One for crafters, one for gatherers, one for battles? Not only would this make things more suitable to the relevant class, it would also give people something to do once they have leveled a class through the storyline. They can simply move on to another main storyline using a different kind of class.

    I do agree, overall, though. Something has to be done to make it more interesting.
    (1)
    doop doop

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by InuraBera View Post
    Tough as it may be to realise, not all of us want to be involved in Combat. I've battled things in basically every game I played. What if, for once, I - Gods forbid - want to do something else, yet still get to enjoy the main Storyline of the game? As to new players getting confused, if the fact that picking a Class that is clearly non-combat confuses them, then I fear for their future.
    I'm not saying that crafters shouldn't be their own class or not have anything to do with the main story, I just agree with someone else suggestion which is crafters should have their own main storyline quest. Since you don't want to battle, I think we would be in agreement here. Have it where the some "mysterious" force is trying to control the markets in Eoreza, so it's easier for the Garlean Empire to invade and it's up to your character to figure out the mystery along the way.
    (0)

  6. #26
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I need to disagree to some extent. I don't mind DoL/DoHs being actual classes, the issue is that they're able to do the main scenario missions, something that shouldn't be allowed after the tutorial missions.
    (0)

  7. #27
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I agree, the main storyline should be for battle classes only, sorry crafters..
    I like having the choice to do nothing but craft if I want to.

    I choose not to, but I like that the choice is there. It's what sets XIV apart from other MMO's.

    However, I agree that including support for non-combat classes in the main scenario takes pretty much all of the challenge away from the quests themselves. Perhaps a different main story line, or different "instances" for crafting/gathering classes?

    I can see it now. "The Garleans are coming, but oh no we're out of arrows! Quick, we need 5 maple branches!"
    (0)
    Last edited by Eekiki; 04-29-2011 at 02:56 AM.

  8. #28
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Eekiki View Post
    However, I agree that including support for non-combat classes in the main scenario takes pretty much all of the challenge away from the quests themselves. Perhaps a different main story line, or different "instances" for crafting/gathering classes?
    Yeah, I changed my opinion to separate main storyline for crafters in a later post.
    (0)

  9. #29
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I'm not saying that crafters shouldn't be their own class or not have anything to do with the main story, I just agree with someone else suggestion which is crafters should have their own main storyline quest. Since you don't want to battle, I think we would be in agreement here. Have it where the some "mysterious" force is trying to control the markets in Eoreza, so it's easier for the Garlean Empire to invade and it's up to your character to figure out the mystery along the way.
    That would be really cool....
    and with 2 different stories... it encourages battle only people to do crafting...
    I've not really done any crafting but I'm more than halfway done getting all battle to 50.... and once I do, I plan to craft, but it really just feels like it will be a long and tedious thing... a separate storyline would make it so much more enjoyable
    (0)

  10. #30
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    I agree, they need to up the ante on the storyline quests because they are boring as hell, the only light at the end of the tunnel are the cutscenes and sweet storyline but the actual quests suck.
    (0)

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