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  1. #1
    Player

    Join Date
    Mar 2011
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    Uldah
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    Actually tessellation would require lower quality models + displacement maps so the GPU can construct more complex models from them (or less complex) as needed.

    And to the guy that mentioned hardware based occlusion, as I said before, all that won't be increasing performance by that much on today's (what most people have) hardware.

    As a sideline, ambient occlusion is an expensive technique but not even close to how it is in this game, so the differences in performance between a properly optimized AC implementation and DX11 AC implementation wouldn't be that big in performance, but in visual quality.

    So again, yes please give us DX11, because in 2 years this engine will be outdated and outclassed without it.
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  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ilean View Post
    So again, yes please give us DX11, because in 2 years this engine will be outdated and outclassed without it.
    So it only makes sense that they should consider this in a years (or two's) time, I don't believe Tera and GW2 are DX11.
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