Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 47 of 47

Hybrid View

  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Wouldn't it work for tesselation?
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    Wouldn't it work for tesselation?
    Well I'm not entirely sure, normal maps are textures.

    Tessellation is dividing polygons to produce a more complex model, rounding of edges and adding additional features with height maps.

    It's not quite as simple as flicking the DX11 switch as people seem to think.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Actually tessellation would require lower quality models + displacement maps so the GPU can construct more complex models from them (or less complex) as needed.

    And to the guy that mentioned hardware based occlusion, as I said before, all that won't be increasing performance by that much on today's (what most people have) hardware.

    As a sideline, ambient occlusion is an expensive technique but not even close to how it is in this game, so the differences in performance between a properly optimized AC implementation and DX11 AC implementation wouldn't be that big in performance, but in visual quality.

    So again, yes please give us DX11, because in 2 years this engine will be outdated and outclassed without it.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ilean View Post
    So again, yes please give us DX11, because in 2 years this engine will be outdated and outclassed without it.
    So it only makes sense that they should consider this in a years (or two's) time, I don't believe Tera and GW2 are DX11.
    (0)

  5. #5
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Dhalmel View Post
    So has Square ever stated they would ever add in these graphic renders? In hopes, this will add better performance to higher end cards.

    I'm only bringing this up as WoW, today has officially added Directx 11 to their game. I've actually received a ~20FPS boost from it and thought, maybe this will also help players achieve higher FPS with FF14.
    Now that you mention it.. It's kind of dumb it already isn't there.
    (0)

  6. #6
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Yes. A million times yes! Please add DX11 support, SE!!!

    Also Jinko, I confirmed with a for real Arenanet person that GW2 is in fact DX9.

    Granted, I spoke to this guy at PAX last year, so this info may be outdated.
    (0)

  7. #7
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Could be. I'm just sayin' my TV says it's in 1080p mode, while all my other PS3 games are 720p.

    I stand by my comment about Microsoft being whiny.
    (1)

Page 5 of 5 FirstFirst ... 3 4 5