Wouldn't it work for tesselation?
Wouldn't it work for tesselation?



Well I'm not entirely sure, normal maps are textures.
Tessellation is dividing polygons to produce a more complex model, rounding of edges and adding additional features with height maps.
It's not quite as simple as flicking the DX11 switch as people seem to think.
Actually tessellation would require lower quality models + displacement maps so the GPU can construct more complex models from them (or less complex) as needed.
And to the guy that mentioned hardware based occlusion, as I said before, all that won't be increasing performance by that much on today's (what most people have) hardware.
As a sideline, ambient occlusion is an expensive technique but not even close to how it is in this game, so the differences in performance between a properly optimized AC implementation and DX11 AC implementation wouldn't be that big in performance, but in visual quality.
So again, yes please give us DX11, because in 2 years this engine will be outdated and outclassed without it.
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loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

Now that you mention it.. It's kind of dumb it already isn't there.So has Square ever stated they would ever add in these graphic renders? In hopes, this will add better performance to higher end cards.
I'm only bringing this up as WoW, today has officially added Directx 11 to their game. I've actually received a ~20FPS boost from it and thought, maybe this will also help players achieve higher FPS with FF14.
Yes. A million times yes! Please add DX11 support, SE!!!
Also Jinko, I confirmed with a for real Arenanet person that GW2 is in fact DX9.
Granted, I spoke to this guy at PAX last year, so this info may be outdated.
Could be. I'm just sayin' my TV says it's in 1080p mode, while all my other PS3 games are 720p.
I stand by my comment about Microsoft being whiny.![]()
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