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  1. #1
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    Talking about immersion in this context is utterly redundant. That's like saying "I'm not able to open menus in real life and examine what i'm carrying in a list, so it shouldn't be there".
    Sooner or later you're going to have to come to terms with the fact that it's a game, and you can't live in it.

    That said, it's even more redundant considering just about everything that gets added has some form of toggle because of whinegasms (which is not a bad thing at all).

    Perhaps it would be better as someone said to have a FFXIII-like system, whereby if NPCs wanted to get your attention (this was the main reason i was thinking about it, with the PS3 release and an influx of new players they'll need better ways of guiding people where to go next, and an NPC who interacts with the char and gives context to their movements would be a good way of doing it) text could appear in a corner and perhaps their position would flash on the map. Might be a good alternative method of interaction.

    I'm personally still keen for bubbles of some variety (they dont have to be giant fat speech bubbles, that's just a term I'm using for above-head text), I think there's a disconnect currently between character and player in the eyes the other people playing. In other MMOs the idea of looking in the log for what people have said is just not considered (unless its guild chat etc) because its much easier and more obvious to look at on-screen information.

    Quote Originally Posted by Belial View Post
    Chat Bubbles = Screen Clutter. Keep your shitty convos off my screen.
    As I said before, I think it would have to be optional, and also customisable in that perhaps you'd only see bubbles for party members/linkshell members etc.
    Hard, right?

    (Not being overly defensive here, but I think it's worth at least trying to be constructive about the topic)
    (2)

  2. #2
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    Belial's Avatar
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    Quote Originally Posted by Sephr View Post
    Talking about immersion in this context is utterly redundant. That's like saying "I'm not able to open menus in real life and examine what i'm carrying in a list, so it shouldn't be there".
    Sooner or later you're going to have to come to terms with the fact that it's a game, and you can't live in it.

    That said, it's even more redundant considering just about everything that gets added has some form of toggle because of whinegasms (which is not a bad thing at all).

    Perhaps it would be better as someone said to have a FFXIII-like system, whereby if NPCs wanted to get your attention (this was the main reason i was thinking about it, with the PS3 release and an influx of new players they'll need better ways of guiding people where to go next, and an NPC who interacts with the char and gives context to their movements would be a good way of doing it) text could appear in a corner and perhaps their position would flash on the map. Might be a good alternative method of interaction.

    I'm personally still keen for bubbles of some variety (they dont have to be giant fat speech bubbles, that's just a term I'm using for above-head text), I think there's a disconnect currently between character and player in the eyes the other people playing. In other MMOs the idea of looking in the log for what people have said is just not considered (unless its guild chat etc) because its much easier and more obvious to look at on-screen information.





    Hard, right?

    (Not being overly defensive here, but I think it's worth at least trying to be constructive about the topic)
    Not hard, unimportant. Chat bubbles may have served a purpose prior to current MMO design but to implement a chat bubble when you have a chat window is a great example of redundancy and a waste of resources. Better?
    (1)

  3. #3
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    Quote Originally Posted by Belial View Post
    Not hard, unimportant. Chat bubbles may have served a purpose prior to current MMO design but to implement a chat bubble when you have a chat window is a great example of redundancy and a waste of resources. Better?
    Much. I also think that suggesting it's a waste of resources is subjective considering we don't know the setup of the FFXIV dev team and how much effort it would take, as well as it coming down to personal opinion as to how important they are. I'd also argue that new players coming from elsewhere might be somewhat turned off by log-only (The reason I made this thread was that I got a couple of friends to join up, and neither of them liked that in particular) so I would argue that potentially it's not a waste of resources at all if it makes the experience more user-friendly.

    I could argue that introducing the remaining genders is a waste of resources from my point of view, that doesn't make it correct.

    EDIT: To add, whether or not its redundant would also remain to be seen, as I suggested it would be useful to grab the attention of players (in the same vein as the quest "!"'s which have been added to all mission NPCs too, something that my friends found to be pretty useful in working out where they needed to go.)
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    Last edited by Sephr; 04-29-2011 at 12:56 AM.

  4. #4
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    Quote Originally Posted by Sephr View Post
    Much. I also think that suggesting it's a waste of resources is subjective considering we don't know the setup of the FFXIV dev team and how much effort it would take, as well as it coming down to personal opinion as to how important they are. I'd also argue that new players coming from elsewhere might be somewhat turned off by log-only (The reason I made this thread was that I got a couple of friends to join up, and neither of them liked that in particular) so I would argue that potentially it's not a waste of resources at all if it makes the experience more user-friendly.

    I could argue that introducing the remaining genders is a waste of resources from my point of view, that doesn't make it correct.

    EDIT: To add, whether or not its redundant would also remain to be seen, as I suggested it would be useful to grab the attention of players (in the same vein as the quest "!"'s which have been added to all mission NPCs too, something that my friends found to be pretty useful in working out where they needed to go.)
    Regardless of knowing the setup of the team it can still be deemed a waste of resources, specifically at this point in the game's life. It simply isn't a game breaker/maker.

    And it being redundant does not "remain to be seen." Displaying the same information in several spots on a screen at any given time is redundant (see superfluous, excessive, etc.) The quest exclamation points are completely different, if you can't bring yourself to move your eyes several millimetres to a different spot on the screen, well... that's just unfortunate for you.
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  5. #5
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    Majidah's Avatar
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    Quote Originally Posted by Belial View Post
    Regardless of knowing the setup of the team it can still be deemed a waste of resources, specifically at this point in the game's life. It simply isn't a game breaker/maker.
    Same could be said about resizing mobs, adding 3D onscreen text for damage display, adding a pop up text for when a light and full party are formed. Still they implemented it and it looks great.

    Yoshi already stated different parts of the team do different things, so I doubt that getting speech bubbles would derail the team from releasing chocobos or whatever.

    Quote Originally Posted by Belial View Post
    And it being redundant does not "remain to be seen." Displaying the same information in several spots on a screen at any given time is redundant (see superfluous, excessive, etc.) The quest exclamation points are completely different, if you can't bring yourself to move your eyes several millimetres to a different spot on the screen, well... that's just unfortunate for you.
    Pretty sure PSO also had a chatlog in case you missed something but you could just leave it closed unless you wanted to check something that was said.

    Now that I think about it, FFXIV could use making the players look at the screen and not at a chatlog... this in hand with damage being displayed on screen goes pretty well together.
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  6. #6
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    Quote Originally Posted by Majidah View Post
    Same could be said about resizing mobs, adding 3D onscreen text for damage display, adding a pop up text for when a light and full party are formed. Still they implemented it and it looks great.

    Yoshi already stated different parts of the team do different things, so I doubt that getting speech bubbles would derail the team from releasing chocobos or whatever.
    I never said those were great uses of time either. Nor did I say I gave a shit about chocobos?

    Pretty sure PSO also had a chatlog in case you missed something but you could just leave it closed unless you wanted to check something that was said.

    Now that I think about it, FFXIV could use making the players look at the screen and not at a chatlog... this in hand with damage being displayed on screen goes pretty well together.[/QUOTE]

    Yea, no thanks, again, screen clutter, there's a reason for UIs.
    (0)

  7. #7
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    Quote Originally Posted by Belial View Post
    Not hard, unimportant. Chat bubbles may have served a purpose prior to current MMO design but to implement a chat bubble when you have a chat window is a great example of redundancy and a waste of resources. Better?
    QFT

    The text is already there. To me it seems a waste of the programmers' time to implement something like this.

    Just filter your chat tabs.
    (2)