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Thread: DRG Fun Times

  1. #71
    Player
    Micha_lol's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Micha Moron
    World
    Odin
    Main Class
    Lancer Lv 50
    hmm am i the only one who thinks jump should make u invincible during the actual jump ? x_X Went to cutters cry today and the final boss of the dungeon has a pretty nasty close range ability which is kinda hard to dodge with the server delay ... well u cn dodge it but u have less than a second to react x_X
    (1)

  2. #72
    Player
    Ryuhkin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    At the very least, it'd be swell to be able to move sooner after the Jump animation is complete. During fights with extremely damaging charge attacks I rarely hit Jump anymore because I know the chance exists for the enemy to turn and slam into me with 3000+ damage.
    (0)

  3. #73
    Player
    noksukow's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Noksukow Crixus
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Just got lvl 30 on my lancer and looking forward to unlocking Dragoon tonight!

    Quick question; for solo questing and fate grinding, do you guys keep DRG job equipped or revert back to Lancer for the extra sub-skills?
    (0)

  4. #74
    Player
    Evilized's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Pretty Lights
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I stick with DRG for the higher damage.
    (0)

  5. #75
    Player
    Omnislasher's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Lord Omnislasher
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Does anyone recommend a good DPS rotation? Maybe it can help out my DPS a little. Also to maybe to help clear the hotbar of possibly less useful skills to make things a little easier for me on the PS3.

    What normally do is to try and keep Slow and the DOT up. Followed by the Thrust chain and jump on cooldown. I also use the Pug crit cooldown and Blood for Blood.

    Is this ok? Tips would be appreciated. (NOTE: My dragoon is currently 44 as of this post.)
    (0)

  6. #76
    Player
    Rewyen's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    25
    Character
    Rew'yen Maevaries
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Anyone have any tips for the second part of the level 30 Lancer class quest where I'm supposed to fight emo-lancer?
    (0)
    -This Space Intentionally Left Blank-

  7. #77
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rewyen View Post
    Anyone have any tips for the second part of the level 30 Lancer class quest where I'm supposed to fight emo-lancer?
    -----SPOILERS BELOW-----

    I liked this fight a lot. Thought it was just the right amount of challenge and really wish the rest of the game would be like it. Take PUG's Second Wind and Featherfoot (and Internal Release if you have it). Have Straight Shot from ARC. Start the fight off with Straight Shot, stun him with Leg Sweep, shift to the side and hit him with Heavy Thrust. Try to keep these up whenever possible (so Heavy Thrust buff whenever he stops to cast or you can stun with Leg Sweep). Use Featherfoot and Keen Flurry consecutively to mitigate some of his damage (or you can save them for the adds). Your primary offense will come from True Thrust > Vorpal Thrust > Full Thrust. Use Life Surge right before Full Thrust for larger self heals. Burn his adds real quick when he spawns them. I noticed the casters doing pretty decent damage. When he starts charging his AoE attack that places that ice circle on the ground, get away and use Piercing Talon for the bit of extra damage. Just make sure to stay out of the circles as they do damage. Use High Potions if necessary.

    That's about it.
    (2)
    Last edited by MalcolmReynolds; 08-30-2013 at 08:30 AM.

  8. #78
    Player
    Joypad's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Odette Vairemont
    World
    Cerberus
    Main Class
    Arcanist Lv 18
    Quote Originally Posted by MalcolmReynolds View Post
    I liked this fight a lot. Thought it was just the right amount of challenge and really wish the rest of the game would be like it.
    Glad I'm not the only one. It felt like Guarding the guardian pre-nerf.
    (0)
    Quote Originally Posted by v_jones View Post
    Make friends, do Coil.
    The phrase "survival of the fittest" is quite often interpreted as "survival of the strongest" which is far from true. The true meaning of "survival of the fittest" is "he who adapts, advances". Bad players complain, good players adapt.

  9. #79
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Does anyone have recommendations on when to use jump? Seeing that there is an animationlock preventing you from using other skills for a short time, i dont think its smart to use it whenever possible (basic thrust combo seems more efficient in terms of dps).
    (0)

  10. #80
    Player
    Zenmaku's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Zen Maku
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ChaozK View Post
    Does anyone have recommendations on when to use jump? Seeing that there is an animationlock preventing you from using other skills for a short time, i dont think its smart to use it whenever possible (basic thrust combo seems more efficient in terms of dps).
    What I'm noticing most Dragoons are failing at is that Jump is an off-attack (it had it's own attack timer). Therefore, just like Leg Sweep, you can use it in between combo attacks. This increases your DPS incredibly. For style points, I recommend spamming it as your Full Thrust animation is going off because then it looks like your character takes off from an upward attack into a Jump.
    (1)

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