Quote Originally Posted by Delsus View Post
Whats so bad about browsing for the best price when you get the lowest 10 prices in the search window, you look at the name of the retainer with the lowest price and the ward go to that retainer and bam your done.

I agree looking for multiple items can be a chore, but as people have already said in other forums, whats so much quicker about placing a bid for an item, waiting for the auction to end just to find you were outbit, then bid on another auction, wait for it to end then pick it up?

The alternative is ffxi's style which is blind bidding where you can be there for ages bidding 10k, 15k, 20k, 25k, 30k, then thinking that its too much so all you can do is wait around hoping another comes up or go for an alternative with the same process where as MWs show the actual prices.

The main problem is going to be how easy it is to undercut, just put your items up for a lower price which will eventually crash the market, this is the only issue that needs looking at with the MWs.
Im not so great at quoting individual sections on this one, so bear with my copy paste >.<

Quote Originally Posted by Delsus View Post
Whats so bad about browsing for the best price when you get the lowest 10 prices in the search window, you look at the name of the retainer with the lowest price and the ward go to that retainer and bam your done.
Im not sure how this works out for you, but currently when I search for an item in Uldah there are generally many up for sale. Sure you can flag each individual retainer and look through all the red stars scattered throughout the hall, but you will also have to look through all the retainers in the other wards as well.

This would also include keeping track of the names of the people and their individual prices, that way you could go back through and purchase from low to high to get the best deal. Its just a lot more time/hassle than I for one would like to take when an Auction system could make things go a whole lot faster

I agree looking for multiple items can be a chore, but as people have already said in other forums, whats so much quicker about placing a bid for an item, waiting for the auction to end just to find you were outbit, then bid on another auction, wait for it to end then pick it up?
On this part id like to just comment that Auction Houses also have a Buyout feature, and that I for one *very* rarely use the bid option. In the Auction House I mentioned (in this thread, or the other AH related on on the front page), players will set a bid / buyout price for each auction they create. Players can then choose to bid and wait if they'd like to try for a lower price, or just buy the item out immediately.

Honestly, most of the time I see auctions on games like wow the buyout / bid prices are the same, and that encourages players to simply buy the item(s) immediately.

The alternative is ffxi's style which is blind bidding where you can be there for ages bidding 10k, 15k, 20k, 25k, 30k, then thinking that its too much so all you can do is wait around hoping another comes up or go for an alternative with the same process where as MWs show the actual prices.
I didnt get too far in with Final Fantasy 11, so sadly I cant remember how the AH system worked there sorry I cant comment on this one!

The main problem is going to be how easy it is to undercut, just put your items up for a lower price which will eventually crash the market, this is the only issue that needs looking at with the MWs.
On a final note, I dont think this is an issue at all. Sure you will see people undercutting the lowest price, but thats how markets work. Prices will eventually hit a stable level and you will see that items will sell at a pretty consistent level.

The market will never 'crash', it will simply even out. Will you still see those 90,000 gil sales for items that cost 20,000 gil to craft? Probably not. But you wont see them go below the cost to craft them in most cases, unless you get lucky and find a deal

Basically what im trying to say is, you may indeed see a drop in price for the more common items but that is normal. You cant expect items to remain at a super high level once players can see what is used to make the item and how much they cost.

Hopefully that works well, and sorry for the long reply >.< you covered quite a bit in your post!